I should’ve done this instead of doing the
review
but oh well! Now you get both! As usual, local players please stay away.
This list spoils all of the One Page Dungeons from 2016.
Content copyright and CC-BY-SA by participants in OPD 2016.
PS. If you contributed to OPD 2016. Look away, lest ye own heart be
broken! This is just the taste of one DM, what do I know?
Decor and items
Dungeon
Blind fish (reroll if no water nearby)
1d4+1 lava worm eggs, wiggle occasionally, look like burning coals,
pressure to get hot and cause 2d6 dmg
Fungus glows on sound
Intelligent mold: you become anti-self for 1d8 hours and you want to
spread the mold
Indistinct murmuring, copper smell
Dry fountain with pithy inscription and coins [DM prep]. Leave
more coins? Blessed next fight. Take coins? Take damage.
Weird time-themed statue, only opens on [specific dates and
times], clues are available. DM determine dates while prepping
Ceiling magically looks like how the sky looked at dawn today, minus
the clouds, and it’s bright in the room
Three inhuman skulls speak riddles in weird language
Pixie corpses in jars
Dragon’s eye in tripod, stare follows you around
Potted vicious-looking plants, can uproot themselves at night and
pull pranks
A dead, chained up skeleton, touch it and it blasts you for 20
damage (dex save for half). It can’t be killed.
Wilderness
Abandoned explorers backpack, weathered, items usable + ring
(magical? 7/12).
Gold panning operation, hastily abandoned long ago, gold is left,
roll
Overgrown remains of trade caravan, decide contents while prepping
Either
Necklace with purple cone that can translate from monster language
Captured goat to be fed as sacrifice
Dog, master is lost
Bloodstains
Walkie Talkie expy (conch horn?), someone is on the other end, who?
Decide while prepping
A carpet bag full of identical very valuable gems (DMG) with a
mimicking bird on top. Bag of duplication, duplicate gems vanish in
1d12 days.
A huge stash of sealed bottles, one has genie inside (detail while
prepping)
Coins strung together with wire, become treasure map when lined up
(determine which treasure, while prepping)
Traps
A chest with runes that summon Fire Elemental if lock picked
Pit covered with illusionary floor
Trampled by stream of panicking ghosts (as if attacked by six
ghosts, but they’re just accidentally pushing you as they are
fleeing in terror [decide from what while prepping])
Room types
Outdoors
Sunken amphitheater
A tiny cabin with a small fire currently burning in the stove
Indoors
A garden of exotic flora
A grille to see room below
Terrain
Quicksand, determine mechanics while prepping)
A petrified giant blocking a river resting its elbows on either
shore. Waterfalls over shoulders.
Unusual monsters
Dungeon
Tentacle monster in pool (use a couple of crocodiles to represent
one monster)
Wilderness
Forest ghosts of humans
Dire pelicans
Either indoors or wilderness
Caged pupils that can bite
Weird monster behaviour
Fighting each other
Crushing a skeleton
Clawing the walls
Brooding as an egg, weird item that fell from the sky (metal ball
with monsters in, decide type when prepping).
Façades
A wrecked carriaged with signs attacked by [monster type]. Guards,
servants, horses dead. Track to dungeon obvious. Players can make
haste (con save or exhaustion level) or arrive at their leisure, and
the dungeon has two clearly different states for that.
Ye old “Dungeon in a basement”, resident scared, family member
knocked out below, players can easily save. Then there are more
doors to explore: big dungeon!
Players get sucked into magic book
Mechanics
“Petals diagram” to determine spread of disease
Grid of pressure plates on floor, make puzzle out of pattern
Dungeon themes
Orb of Judgment affects dungeon, say curse or lie and take 1d3
damage to leave lightning mark on nearby wall
“Goblins” secretly disguised human runaway kids. Their leader, a
teen girl, drugs them with berries. They feed people to a fish