One of the sadnesses of the AI era of Go has been the demise of the influence-based “Cosmic” Go of people like 武宮正樹 (Takemiya) and 吳 清源 (Go Seigen) in favor of a focus on solid points, stable games, reducing chaos, settling tactical victories, territory above all.
Even the legendary ear-reddening move was scoffed at by AI in favor of corner territory, not even considering it among the top four moves, even seeing it as a losing move.
So it’s such a joy to hear that the playstyle that defeated the AI was influence-based, whole-board thinking.
Welcome back to outer space. The divine move is waiting.♥︎