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Cosmic Go

One of the sadnesses of the AI era of Go has been the demise of the influence-based “Cosmic” Go of people like 武宮正樹 (Takemiya) and 吳 清源 (Go Seigen) in favor of a focus on solid points, stable games, reducing chaos, settling tactical victories, territory above all.

Even the legendary ear-reddening move was scoffed at by AI in favor of corner territory, not even considering it among the top four moves, even seeing it as a losing move.

So it’s such a joy to hear that the playstyle that defeated the AI was influence-based, whole-board thinking.

Welcome back to outer space. The divine move is waiting.♥︎