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[D&D] Guardian Acorn

A Guardian Acorn is a tiny magical item that doesn’t require attunement.

It bestows two benefits.

First of all, you get one extra turn each round (actions, reactions, and bonus actions, but not movement) for each Guardian Acorn you have.

Second of all, you can spend a charge from the acorn when you are reduced to 0 hp to wake up to full HP. You still need to do a lingering injury roll. Each acorn has one charge, which reset at dawn.

Each acorn eats a share of xp. So if you have three acorns and you would get 200 xp, instead you get 50 xp.

Behind the Scenes

Obv this is so you can have cool campaigns when you have fewer players. Inspired by Kevin’s Scarlet Heroes game.
Like a Conan kinda guy on his own or with his best friend vs a horde of skeletons and robots!