Pop class: number of digits in population size. Broker points: lowest of cha and int Favorability: 2 (less if there is trouble). Sutract 4 from favorability for unsolicited. Price per bag: multiply by 8d6 + mods Amount of merchants: (1d6 + pop class - 5) / 2 (round up) Local ceiling factor: pop class squared × 10 Transaction ceiling: 2d6 × ceiling factor (separate roll for each transaction) 1gp gear: each merchant has a bagful 2-99gp gear: each merchant has one 100gp+ gear: every fourth merchant has one 1d12+1d20 3 Wheat 1 cp 4 Flour 2 cp 5 Salt 5 cp 6 Iron 1 sp 7 Canvas 1 sp 8 Cotton cloth 5 sp 9 Ginger 1 gp 10 Cinnamon or pepper 2 gp 11 Cloves 3 gp 12 Linen 5 gp 13 Rope, 1 feet 2 cp 14 Precious wood 6 sp 15 Common wood 7 cp 16 Oil 1 sp 17 Salted fish 2 sp 18 Hides 4 sp 19 Pottery 2 gp 20 Dye & pigments 1 gp 21 Glassware 4 gp 22 Butter 2 sp 23 Coconuts 1 sp 24 Coarse sugar 1 gp 25 Dates 2 sp 26 Honeycombs 1 gp 27 Nuts 1 gp 28 Olives 8 sp 29 Raisins 2 sp 30 Rice 1 sp 31 Tanned skins 1 sp 32 Wine 2 cp Rolling doubles means precious merchandize, and the merchant's ceilings are five times higher. 1 Orichalcum 1 gp 2 Find Familiar spell components 10 gp 3 Teleportation Circle spell components 50 gp 4 Porcelain 10 gp 5 Rare books 30 gp 6 Silk 10 gp 7 Saffron 15 gp 8 Potion of healing 50 gp 9 Ruby* 17 gp 10 Adamantine* 17 gp 11 Agate* 33 gp 12 Diamonds* 17 gp Asterisk: One "bag" is just a tiny item. Otherwise a bag is 30 pounds or two stone. Passengers: 1d6 + pop class + dest pop class + broker points - 10 20 dinars per 500 miles (17 hexes) When dying cloth → every sack of dye can dye six rolls of cloth. It doubles the value of the cloth.