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5e NPC stats

Standard NPC blocks

This list is available all kinds of places, like the Kobold Fight Club for example, but they don’t have HD listed which I need for, uh, diegetic reasons.

Name HD CR Page
Commoner 1 0 Monster Manual p.345
Acolyte 2 1/4 Monster Manual p.342
Apprentice Wizard 2 1/4 Volo’s Guide to Monsters p.209
Bandit 2 1/8 Monster Manual p.343
Cultist 2 1/8 Monster Manual p.345
Guard 2 1/8 Monster Manual p.347
Noble 2 1/8 Monster Manual p.348
Tribal Warrior 2 1/8 Monster Manual p.350
Scout 3 1 Monster Manual p.349
Druid 5 2 Monster Manual p.346
Priest 5 2 Monster Manual p.348
Thug 5 1 Monster Manual p.350
Cult Fanatic 6 2 Monster Manual p.345
Spy 6 1 Monster Manual p.349
Illusionist 7 3 Volo’s Guide to Monsters p.214
Bard 8 2 Volo’s Guide to Monsters p.211
Knight 8 3 Monster Manual p.347
Berserker 9 2 Monster Manual p.344
Conjurer 9 6 Volo’s Guide to Monsters p.212
Enchanter 9 5 Volo’s Guide to Monsters p.213
Mage 9 6 Monster Manual p.347
Transmuter 9 5 Volo’s Guide to Monsters p.218
Veteran 9 3 Monster Manual p.350
Archer 10 3 Volo’s Guide to Monsters p.210
Bandit Captain 10 2 Monster Manual p.344
Kraken Priest 10 5 Volo’s Guide to Monsters p.215
Martial Arts Adept 11 3 Volo’s Guide to Monsters p.216
Warlock of the Archfey 11 4 Volo’s Guide to Monsters p.219
Assassin 12 8 Monster Manual p.343
Evoker 12 9 Volo’s Guide to Monsters p.214
Necromancer 12 9 Volo’s Guide to Monsters p.217
Swashbuckler 12 3 Volo’s Guide to Monsters p.217
Warlock of the Fiend 12 7 Volo’s Guide to Monsters p.219
Abjurer 13 9 Volo’s Guide to Monsters p.209
Master Thief 13 5 Volo’s Guide to Monsters p.216
Warlock of the Great Old One 14 6 Volo’s Guide to Monsters p.220
Diviner 15 8 Volo’s Guide to Monsters p.213
Gladiator 15 5 Monster Manual p.346
Archmage 18 12 Monster Manual p.342
Blackguard 18 8 Volo’s Guide to Monsters p.211
War Priest 18 9 Volo’s Guide to Monsters p.218
Champion 22 9 Volo’s Guide to Monsters p.212
Archdruid 24 12 Volo’s Guide to Monsters p.210
Warlord 27 12 Volo’s Guide to Monsters p.220

Other resources

In the Essentials Kit there are expert, warrior, spellcaster (comes in healer & mage editions) from HD2 to HD7.

Also I made the four default NPCs.

The fill-in-boxes (and I suggest using scrap paper on the side instead, so you can reuse these sheets for every NPC) are completely deterministic so you only need the NPC:s level written down in the prep.

Prep overrides details on these. If the prep says they have some armor that gives them AC 19, well, then they have AC 19. If the prep says they have magic items, +1 weapons etc, well, then they do have that. If the prep says they’re dwarven, well, then they can see in the dark obv. Defaults are just defaults. But having a default is valuable. Makes it a lot easier to only prep relevant things. If the prep says they have a particular spell: spells are overwritten from left to right (i.e. “Fly” is overwritten before “Lightning Bolt”) unless the prep says otherwise.

They use the same simplified NPC rules that the monster manual uses, i.e. all classes have d8:s for hit dice etc and they don’t have all the abilities that a full NPC would have.

When I make my own 5e stuff from scratch I wouldn’t necessarily use these four. I’d refer to the existing stat blocks instead of rolling up a full NPC, or just put down a 0e like stat line (where pretty much everything’s derivable from HD).

But I’m converting some 2e stuff right now and it’s always “She is a female elven level 12 sea mage” and stuff like that, and then these four defaults are so great to have.