I’ve started to see four categories of gameplay when it comes to tabletop roleplaying.
Often, some of these goals overlap. When we overcome (or succumb to) diegetic challenges in an interesting way, bam, we’ve created a story. Some games designed around creating story also include interesting diegetic or mechanical challenges.
Some games are also deliberately designed to accommodate multiple of these goals, and some games accidentally support multiple goals.
Many roleplayers also like several of these goals.
I’d like to seek consensus of names for these four goals.