For use with my inventory sheets. Not to be confused with size categories of creatures.
Item | Size |
---|---|
Abacus | small |
Acid (vial) | small |
Alchemist’s fire (flask) | small |
Arrows (20) | small |
Blowgun needles (5) | small |
Crossbow bolts (20) | small |
Sling bullets (20) | small |
Antitoxin (vial) | tiny |
Crystal | small |
Orb | medium |
Rod | small |
Staff | medium |
Wand | small |
Ball bearings (bag of 1,000) | small |
Barrel | four stone |
Basket | medium |
Bedroll | big |
Bell | tiny |
Blanket | big |
Block and tackle | medium |
Book | medium |
Bottle, glass | small |
Bucket | medium |
Caltrops (bag of 20) | 20 tiny things |
Candle | tiny |
Case, crossbow bolt | one included with the crossbow, each extra is a medium thing |
Case, map or scroll | small |
Chain (10 feet) | big |
Chalk (1 piece) | tiny |
Chest | big |
Climber’s kit | big |
Clothes, common | included on armor track if worn,medium if carried |
Clothes, costume | included on armor track if worn,medium if carried |
Clothes, fine | included on armor track if worn,medium if carried |
Clothes, traveler’s | included on armor track if worn,medium if carried |
Component pouch | small |
Crowbar | medium |
Sprig of mistletoe | tiny |
Totem | tiny |
Wooden staff | medium |
Yew wand | small |
Fishing tackle | medium |
Flask or tankard | small |
Grappling hook | medium (rope not included) |
Hammer | medium |
Hammer, sledge | large |
Healer’s kit | small |
Amulet | small |
Emblem | nothing, it’s just a picture on your shield or whatever |
Reliquary | small |
Holy water (flask) | small |
Hourglass | small |
Hunting trap | big |
Ink (1 ounce bottle) | small |
Ink pen | small |
Jug or pitcher | small |
Ladder (10-foot) | big |
Lamp | small |
Lantern, bullseye | small |
Lantern, hooded | small |
Lock | small |
Magnifying glass | small |
Manacles | medium |
Mess kit | small |
Mirror, steel | small |
Oil (flask) | small |
Paper (one sheet) | small |
Parchment (one sheet) | small |
Perfume (vial) | tiny |
Pick, miner’s | big |
Piton | tiny |
Poison, basic (vial) | tiny |
Pole (10-foot) | big |
Pot, iron | big |
Potion of healing | small |
Quiver | included with bow, each extra quiver is a medium thing |
Ram, portable | two stone |
Rations (5 days) | big in 5e PHB, medium in other editions |
Fresh food for one day | small |
Robes | included on armor track if worn,medium if carried |
Rope, hempen (50 feet) | big |
Rope, silk (50 feet) | medium |
Sack | two stone but then you can fill it up (1500 tiny things, 30 small things, 6 medium things, 3 big things or any combination). extra empty sacks for use later are small things |
Scale, merchant’s | small |
Sealing wax | tiny |
Shovel | medium |
Signal whistle | tiny |
Signet ring | tiny |
Soap | small |
Spellbook | medium |
Spikes, iron (10) | each spike is one tiny thing |
Spyglass | small |
Tent, two-person | big |
Tinderbox | small |
Torch | small (or a five pack as a medium thing) |
Vial | tiny |
Waterskin (holds one day of water for one person) | big |
Whetstone | small |
Alchemist’s supplies | big |
Brewer’s supplies | big |
Calligrapher’s supplies | medium |
Carpenter’s tools | medium |
Cartographer’s tools | medium |
Cobbler’s tools | medium |
Cook’s utensils | big |
Glassblower’s tools | medium |
Jeweler’s tools | small |
Leatherworker’s tools | medium |
Mason’s tools | big |
Painter’s supplies | medium |
Potter’s tools | small (does not include clay) |
Smith’s tools | big |
Tinker’s tools | big |
Weaver’s tools | medium |
Woodcarver’s tools | medium |
Disguise kit | small |
Forgery kit | medium |
Dice set | tiny |
Playing card set | small |
Herbalism kit | medium |
Bagpipes | medium |
Cello | big |
Drum | medium |
Dulcimer | big |
Flute | small |
Lute | medium |
Lyre | medium |
Horn | medium |
Pan flute | small |
Shawm | small |
Viol | medium |
Navigator’s tools | small |
Poisoner’s kit | small |
Thieves’ tools | small |
Padded armor | free |
Leather armor | free |
Studded leather armor | free |
Hide armor | free |
Chain shirt | one stone |
Breastplate | one stone |
Half plate | two stone |
Ring mail | two stone |
Scale mail | three stone |
Chain mail | three stone |
Splint armor | four stone |
Plate armor | four stone |
Shield | medium |
Club | medium |
Dagger | small (or store a pair as a medium thing) |
Greatclub | big |
Handaxe | medium (for one or two handaxes) |
Javelin | medium (for one or two javelins) |
Light hammer | small (or store a pair as a medium thing) |
Mace | medium |
Quarterstaff | medium |
Sickle | medium (for one or two sickles) |
Spear | medium |
Crossbow, light | medium |
Dart | small |
Dart case (homebrew item that holds 20 darts; an empty dart case costs 1gp) | medium |
Throwing star / shuriken | same stats as darts |
Shortbow | medium (includes one full quiver |
Sling | small(ammo not included; sling bullets are tiny things) |
Battleaxe | medium |
Flail | medium |
Glaive | medium |
Greataxe | medium |
Greatsword | medium |
Halberd | medium |
Lance | medium |
Longsword | medium |
Maul | big |
Morningstar | medium |
Pike | big |
Rapier | medium |
Scimitar | medium |
Shortsword | medium |
Trident | medium |
War pick | medium |
Warhammer | medium |
Whip | medium |
Blowgun | small (ammo not included, blowgun needles are tiny things) |
Crossbow, hand | medium (includes case with 20 bolts) |
Crossbow, heavy | big (includes case with 20 bolts) |
Longbow | medium (includes quiver with 20 arrows) |
Net | medium |
Some items have a limited number of times you can use it, like a quiver with 20 arrows, a bundle of five torches, or a tube of salve with 20 applications. Just keep track of that with a number on the same line.
Pouches and sacks are inherently soft&flexible and you don’t have to worry about slots & lines, you can use any sticky note or extra page and can toss all kinds of things in there as long as you don’t exceed the counts in tiny items. (In pouches and sacks only: 1 small item: 50 tiny items; 1 medium item: 250 tiny items; 1 big item: 450 tiny items)
This flexibility comes at a cost:
Getting something from a pouch or sack of mixed things costs 1 action; but you can get something from a pouch or sack full of only one kind of thing (for example, a sack of only silver pieces, or a pouch of only slingshot bullets), with your free item interaction. You also don’t have to worry about this for spell components.
Retrieving spell components do not cost an action. It doesn’t matter where you’ve stored them.
The special “no-cost” components that a “component pouch” stores take up the equivalent of 50 tiny item slots in a pouch. So it can be a good idea to use a dedicated component pouch for these things.
Components that have a GP cost and/or are consumed are stored like any other items.
My house rule is that Light, Dancing Lights, Produce Flame and Goodberry have costed, consumable components. If you use this house rule:
The components for Light or Produce Flame use a small item for six uses (costs 1 silver).
The components for Goodberry use a small item for one use (costs 5 silver).
The components for Dancing Lights is a tiny item and costs two copper pieces.
All slots can always hold smaller items than the listed size. For example putting a small item, or even a tiny item, in a medium slot.
Five small slots can become a medium slot;
Ten small slots can become a big slot.
A small slot can also hold 1 tiny item. (Which isn’t great. So get a pouch…)
You can sew a pouch into the middle part of the flap now, and use it as 250 tiny items.