Idiomdrottning’s homepage

Idiomdrottning

Idiomdrottning demonstrates a new and often cleaner way to solve most systems problems. The system as a whole is likely to feel tantalizingly familiar to culture users but at the same time quite foreign.

The implementation of the formal semantics and reference implementations for various Idiomdrottning components and libraries can be found here.

To contact me, send mail to sandra.snan@idiomdrottning.org

RPG texts

  1. The Quest Queue vindicated!
  2. Against “approaches” in TRPG
  3. Forcing a round Fate into a square blorb
  4. Too few characters
  5. Things I hate in games I love
  6. All roleplaying games have aspects
  7. The Chasm Width Problem
  8. Consequence thresholds in Silhouette and in Fate
  9. RPG gazetteers, I belatedly forgive them
  10. Hooks are great
  11. Isomorphic hangup
  12. Underclock thoughts
  13. D&D upgrademania
  14. Secret-keeping is the DM's most important job
  15. Huge hexes FTW
  16. Mixing Rules Cyclopedia D&D with GURPS
  17. Influence rolls
  18. The exquisite quality of blorbiness
  19. The Skill Fix!
  20. Fast-Talk skills
  21. The misguided idea to do math to numbers rolled on dice
  22. Daywalking Burdock's Valley
  23. Old Inventory
  24. Advance prime requisite bonuses?
  25. WotC vs Witches
  26. Oh, how I'm älting hexes and squares
  27. One adventure per level is a bad framework
  28. A problem player?
  29. d12
  30. RC Character Options
  31. To RC from 5e
  32. Re: Returning to Rappan Athuk
  33. “My Precious Encounter” — Boss Fights vs Trash Mobs
  34. Trying to rephrase Cthulhu Dark in a way I can remember
  35. Capability-based characters
  36. Fungocalypse
  37. No rolling behind a screen
  38. The Quest Queue
  39. GM-less roleplaying games
  40. New characters are level one
  41. The self-balancing mathematics of D&D
  42. Blending the Seams
  43. Hexcrawling the dungeon
  44. Arden Vul review and experiences
  45. Why I wanna try a rules-light game
  46. Prose vs Game
  47. Thank you, Wizardry
  48. Rules-light, prep-heavy
  49. D&D at the drop of a hat
  50. Dragons of Stormwreck Isle
  51. Describing rooms
  52. Limiting improvisation
  53. Role-playing tips
  54. Realtime D&D exploration
  55. Metagaming, part one—D&D
  56. Blorbprinciperna och badhustjuven
  57. Nitfol vs Blorb
  58. Scripted rooms in D&D
  59. Antiblorb
  60. Character-tailored play
  61. Re: Bullet Points vs Prose
  62. Slot diegetics
  63. Wither proficiency dice?
  64. Fortune at the End
  65. Retcon-style mechanics
  66. The “Tens-Complement” system
  67. Monster Trivia
  68. Why the old-school style works well for 5e
  69. Attack value
  70. Reverse swarm
  71. 1e monsters in 5e, take three
  72. Talislanta: The Savage Land's monster challenge ratings
  73. Moving the MacGuffin
  74. Fun in games
  75. Starforged initial impressions
  76. 5.1 D&D doomsday averted
  77. D&D's Trope Overlay
  78. Skill checks
  79. Fail Forward is bad for gaming
  80. Deadly Encounters vs Deadly Dungeons
  81. Why monsters have HP
  82. Dungeon room history, done right
  83. Bonus-action potion quaffing
  84. Momentum attacks
  85. One D&D (first survey)
  86. I put horses heads in people's beds
  87. Railroading, fudging, and cheating
  88. Swashbuckling Initiative
  89. Shoes: the unknown resource
  90. Fine Character Scale
  91. Dungeon Crawling Speed, explained
  92. The purpose of spell scrolls
  93. Downtime Quest
  94. Fractal subsystems
  95. Unique Jewels
  96. The Silver Standard
  97. Inverted DC
  98. Playing Ignorant
  99. Being the Enemy
  100. Mysterious spells
  101. Diegetic mechanics
  102. The Good and Bad of Random
  103. Adventure Game
  104. Diagram Dungeons
  105. Your seven sources of dungeon maps
  106. How to stock dungeons
  107. Generate Veins Faster
  108. Eventually RPG
  109. Transparency of Method
  110. Mellan vättar och pumpahuven
  111. The Dungeon Map is not the Dungeon Territory
  112. Point Crawl
  113. Job XP
  114. Question-Based Design
  115. Daily logging on al-Toril
  116. In a cloud of wallpaper, bones of salience
  117. Where I am with D&D
  118. What Tasha's Cauldron should have been
  119. Orc bashing was bad all this time
  120. Drawbacks with, and alternatives to, the plotted side quest system
  121. Modules and Toolboxes
  122. Fudging Designers
  123. Drakar och Demoner
  124. Wights Are Already Scary
  125. Dungeon Outliner
  126. Mirror Story
  127. Dirham och dinarer!
  128. Houseruled Spells & Abilities
  129. My dream for the 2024 D&D edition
  130. Lockpicking house rules for D&D
  131. Lists of CR groups
  132. Crunch at the right level
  133. 2d6 in Fate and Fudge
  134. Chases and volley rounds
  135. Ranks, flight, reach, and hiding
  136. Area of Effect
  137. Treasure Jukebox
  138. Dicebot
  139. Every single strike we have advantage
  140. DM organization
  141. How I use index cards for D&D
  142. Fear and Delight
  143. Non-Lethal Force
  144. Steep XP curve
  145. Why D&D over other RPGs?
  146. Radically transparent DM-ing
  147. Why fights take a long time
  148. Farewell, West Marches?
  149. Fate's Golden Rules
  150. Say the DC
  151. Ghost Town (homebrew D&D spell)
  152. Fragile Items
  153. The Fictioneers talk about Blorb again
  154. [DM] Prep toolbox? New Tepest.
  155. The mensch↔hardass scale
  156. Autonomous Dorks
  157. The Old Verbal Components
  158. Skill systems and blorb
  159. GURPS, hate it or love it?
  160. A blorb thought
  161. Trodde du dissade BitD?
  162. 5e Fast Forage
  163. Four Different Kinds of Rules Light
  164. Fate Outcomes
  165. Lazy Evaluation in Blorb Prep
  166. Pretty Much Searchers of the Unknown, Straight Up
  167. Slow Combat
  168. Albatross Hexbook
  169. Expert / Warrior / Spellcaster XP
  170. Realism and blorb
  171. When to move forwards and when to give space
  172. The Searcher class for 5e
  173. Flanking in D&D
  174. Getting started with D&D
  175. Postfix rules, when describing action
  176. OSE, O5R, and OSR monster stats
  177. Half games
  178. War Pigs & The Mob Rules
  179. Blorb in Principia Apocrypha?
  180. Stray Thoughts on Fight Pacing
  181. A li'l FKR caveat
  182. Glossary of key phrases while DM:ing
  183. Extended Task Resolution
  184. Atomic Encounters
  185. RPG safety tools
  186. Less intricate method of purchases and acquisitions
  187. Converting to D&D
  188. Dice: Curve vs Linear
  189. Blorb Principles
  190. Climbing abilites compared
  191. My DM screen insert
  192. Edition Peace
  193. Musings on stats, post Tasha update
  194. Revising Turns
  195. Clues in TRPG mysteries
  196. Oh, Injury!
  197. Xendros
  198. Rescuing railroads
  199. New DM advice
  200. “Star Wars 012” SWd6 mod
  201. Principer för skräckregler
  202. 5e initiative cards
  203. Instant stats for D&D characters
  204. [5e DM] Strong poison for the weak!
  205. [5e] My take on one-digit monster stats
  206. Timekeeping for DMs
  207. Aiming
  208. Lower ability scores in Five Torches Deep
  209. [D&D] Looking for Stuff Outdoors
  210. Injury Threshold
  211. 5e NPC stats
  212. [D&D] Know each other
  213. [5e] School of the Hard Knocks
  214. XP for gold
  215. Finer than 5% granularity on a 20-sided die
  216. Combining multiple encounter rolls
  217. Guardian Acorn
  218. Mötesslag
  219. Wilderness
  220. Nybörjarkurs i att bråka till sent på natten
  221. Landet fortsätter brinna (om diegetiska mekaniker)
  222. Treasure
  223. Drafta relationer för kampanjstart
  224. D&D Schools of Magic: the Gathering
  225. D&D Inspiration House Rules
  226. World Building Workshop in Skövde, June 2019
  227. Item sizes for (almost) everything
  228. Ammo Recovery
  229. D&D Inventory System discussed in Excessive Detail
  230. 5e Wound Threshold
  231. Almost catching up in mixed level 5e parties
  232. The average HP to XP ratio of all pretties in the 5e SRD
  233. (D&D) Introducing late night fighting
  234. Inventory tracking without sheet
  235. Three Pillars XP, revisited
  236. Two Player XP
  237. Om att advantage inte stackar
  238. 5e Inventory sheet
  239. Seeds & Petals theory
  240. A way to salvage linear modules
  241. 5e house rule: Arrow threat
  242. The Resistance + Dramasystem mashup
  243. Fluff älskar crunch
  244. Hur spelledaren kan tänka
  245. RISS
  246. 5e Slot Grid
  247. Al-Qadim Golden Voyages weather tables as state machines
  248. 5e Inspiration with a dash of Hillfolk
  249. One Page Dungeon 2016 -- the good parts
  250. My reactions to One Page Dungeon compendium 2016
  251. 1d4 hours, chance of waking up turn by turn
  252. How I do Insp in D&D 5e