Idiomdrottning’s homepage

Idiomdrottning

Idiomdrottning demonstrates a new and often cleaner way to solve most systems problems. The system as a whole is likely to feel tantalizingly familiar to culture users but at the same time quite foreign.

The implementation of the formal semantics and reference implementations for various Idiomdrottning components and libraries can be found here.

To contact me, send mail to sandra.snan@idiomdrottning.org

RPG texts

  1. Rules, not rulings
  2. How to quickly subtract seven from fifteen
  3. DMs don't know what players want
  4. New D&D campaign
  5. The Quest Queue vindicated!
  6. Against “approaches” in TRPG
  7. Forcing a round Fate into a square blorb
  8. Too few characters
  9. Things I hate in games I love
  10. All roleplaying games have aspects
  11. The Chasm Width Problem
  12. Consequence thresholds in Silhouette and in Fate
  13. RPG gazetteers, I belatedly forgive them
  14. Hooks are great
  15. Isomorphic hangup
  16. Underclock thoughts
  17. D&D upgrademania
  18. Secret-keeping is the DM's most important job
  19. Huge hexes FTW
  20. Mixing Rules Cyclopedia D&D with GURPS
  21. Influence rolls
  22. The exquisite quality of blorbiness
  23. The Skill Fix!
  24. Fast-Talk skills
  25. The misguided idea to do math to numbers rolled on dice
  26. Daywalking Burdock's Valley
  27. Old Inventory
  28. Advance prime requisite bonuses?
  29. WotC vs Witches
  30. Oh, how I'm älting hexes and squares
  31. One adventure per level is a bad framework
  32. A problem player?
  33. d12
  34. RC Character Options
  35. To RC from 5e
  36. Re: Returning to Rappan Athuk
  37. “My Precious Encounter” — Boss Fights vs Trash Mobs
  38. Trying to rephrase Cthulhu Dark in a way I can remember
  39. Capability-based characters
  40. Fungocalypse
  41. No rolling behind a screen
  42. The Quest Queue
  43. GM-less roleplaying games
  44. New characters are level one
  45. The self-balancing mathematics of D&D
  46. Blending the Seams
  47. Hexcrawling the dungeon
  48. Arden Vul review and experiences
  49. Why I wanna try a rules-light game
  50. Prose vs Game
  51. Thank you, Wizardry
  52. Rules-light, prep-heavy
  53. D&D at the drop of a hat
  54. Dragons of Stormwreck Isle
  55. Describing rooms
  56. Limiting improvisation
  57. Role-playing tips
  58. Realtime D&D exploration
  59. Metagaming, part one—D&D
  60. Blorbprinciperna och badhustjuven
  61. Nitfol vs Blorb
  62. Scripted rooms in D&D
  63. Antiblorb
  64. Character-tailored play
  65. Re: Bullet Points vs Prose
  66. Slot diegetics
  67. Wither proficiency dice?
  68. Fortune at the End
  69. Retcon-style mechanics
  70. The “Tens-Complement” system
  71. Monster Trivia
  72. Why the old-school style works well for 5e
  73. Attack value
  74. Reverse swarm
  75. 1e monsters in 5e, take three
  76. Talislanta: The Savage Land's monster challenge ratings
  77. Moving the MacGuffin
  78. Fun in games
  79. Starforged initial impressions
  80. 5.1 D&D doomsday averted
  81. D&D's Trope Overlay
  82. Skill checks
  83. Fail Forward is bad for gaming
  84. Deadly Encounters vs Deadly Dungeons
  85. Why monsters have HP
  86. Dungeon room history, done right
  87. Bonus-action potion quaffing
  88. Momentum attacks
  89. One D&D (first survey)
  90. I put horses heads in people's beds
  91. Railroading, fudging, and cheating
  92. Swashbuckling Initiative
  93. Shoes: the unknown resource
  94. Fine Character Scale
  95. Dungeon Crawling Speed, explained
  96. The purpose of spell scrolls
  97. Downtime Quest
  98. Fractal subsystems
  99. Unique Jewels
  100. The Silver Standard
  101. Inverted DC
  102. Playing Ignorant
  103. Being the Enemy
  104. Mysterious spells
  105. Diegetic mechanics
  106. The Good and Bad of Random
  107. Adventure Game
  108. Diagram Dungeons
  109. Your seven sources of dungeon maps
  110. How to stock dungeons
  111. Generate Veins Faster
  112. Eventually RPG
  113. Transparency of Method
  114. Mellan vättar och pumpahuven
  115. The Dungeon Map is not the Dungeon Territory
  116. Point Crawl
  117. Job XP
  118. Question-Based Design
  119. Daily logging on al-Toril
  120. In a cloud of wallpaper, bones of salience
  121. Where I am with D&D
  122. What Tasha's Cauldron should have been
  123. Orc bashing was bad all this time
  124. Drawbacks with, and alternatives to, the plotted side quest system
  125. Modules and Toolboxes
  126. Fudging Designers
  127. Drakar och Demoner
  128. Wights Are Already Scary
  129. Dungeon Outliner
  130. Mirror Story
  131. Dirham och dinarer!
  132. Houseruled Spells & Abilities
  133. My dream for the 2024 D&D edition
  134. Lockpicking house rules for D&D
  135. Lists of CR groups
  136. Crunch at the right level
  137. 2d6 in Fate and Fudge
  138. Chases and volley rounds
  139. Ranks, flight, reach, and hiding
  140. Area of Effect
  141. Treasure Jukebox
  142. Dicebot
  143. Every single strike we have advantage
  144. DM organization
  145. How I use index cards for D&D
  146. Fear and Delight
  147. Non-Lethal Force
  148. Steep XP curve
  149. Why D&D over other RPGs?
  150. Radically transparent DM-ing
  151. Why fights take a long time
  152. Farewell, West Marches?
  153. Fate's Golden Rules
  154. Say the DC
  155. Ghost Town (homebrew D&D spell)
  156. Fragile Items
  157. The Fictioneers talk about Blorb again
  158. [DM] Prep toolbox? New Tepest.
  159. The mensch↔hardass scale
  160. Autonomous Dorks
  161. The Old Verbal Components
  162. Skill systems and blorb
  163. GURPS, hate it or love it?
  164. A blorb thought
  165. Trodde du dissade BitD?
  166. 5e Fast Forage
  167. Four Different Kinds of Rules Light
  168. Fate Outcomes
  169. Lazy Evaluation in Blorb Prep
  170. Pretty Much Searchers of the Unknown, Straight Up
  171. Slow Combat
  172. Albatross Hexbook
  173. Expert / Warrior / Spellcaster XP
  174. Realism and blorb
  175. When to move forwards and when to give space
  176. The Searcher class for 5e
  177. Flanking in D&D
  178. Getting started with D&D
  179. Postfix rules, when describing action
  180. OSE, O5R, and OSR monster stats
  181. Half games
  182. War Pigs & The Mob Rules
  183. Blorb in Principia Apocrypha?
  184. Stray Thoughts on Fight Pacing
  185. A li'l FKR caveat
  186. Glossary of key phrases while DM:ing
  187. Extended Task Resolution
  188. Atomic Encounters
  189. RPG safety tools
  190. Less intricate method of purchases and acquisitions
  191. Converting to D&D
  192. Dice: Curve vs Linear
  193. Blorb Principles
  194. Climbing abilites compared
  195. My DM screen insert
  196. Edition Peace
  197. Musings on stats, post Tasha update
  198. Revising Turns
  199. Clues in TRPG mysteries
  200. Oh, Injury!
  201. Xendros
  202. Rescuing railroads
  203. New DM advice
  204. “Star Wars 012” SWd6 mod
  205. Principer för skräckregler
  206. 5e initiative cards
  207. Instant stats for D&D characters
  208. [5e DM] Strong poison for the weak!
  209. [5e] My take on one-digit monster stats
  210. Timekeeping for DMs
  211. Aiming
  212. Lower ability scores in Five Torches Deep
  213. [D&D] Looking for Stuff Outdoors
  214. Injury Threshold
  215. 5e NPC stats
  216. [D&D] Know each other
  217. [5e] School of the Hard Knocks
  218. XP for gold
  219. Finer than 5% granularity on a 20-sided die
  220. Combining multiple encounter rolls
  221. Guardian Acorn
  222. Mötesslag
  223. Wilderness
  224. Nybörjarkurs i att bråka till sent på natten
  225. Landet fortsätter brinna (om diegetiska mekaniker)
  226. Treasure
  227. Drafta relationer för kampanjstart
  228. D&D Schools of Magic: the Gathering
  229. D&D Inspiration House Rules
  230. World Building Workshop in Skövde, June 2019
  231. Item sizes for (almost) everything
  232. Ammo Recovery
  233. D&D Inventory System discussed in Excessive Detail
  234. 5e Wound Threshold
  235. Almost catching up in mixed level 5e parties
  236. The average HP to XP ratio of all pretties in the 5e SRD
  237. (D&D) Introducing late night fighting
  238. Inventory tracking without sheet
  239. Three Pillars XP, revisited
  240. Two Player XP
  241. Om att advantage inte stackar
  242. 5e Inventory sheet
  243. Seeds & Petals theory
  244. A way to salvage linear modules
  245. 5e house rule: Arrow threat
  246. The Resistance + Dramasystem mashup
  247. Fluff älskar crunch
  248. Hur spelledaren kan tänka
  249. RISS
  250. 5e Slot Grid
  251. Al-Qadim Golden Voyages weather tables as state machines
  252. 5e Inspiration with a dash of Hillfolk
  253. One Page Dungeon 2016 -- the good parts
  254. My reactions to One Page Dungeon compendium 2016
  255. 1d4 hours, chance of waking up turn by turn
  256. How I do Insp in D&D 5e