Idiomdrottning’s homepage

Idiomdrottning

Idiomdrottning demonstrates a new and often cleaner way to solve most systems problems. The system as a whole is likely to feel tantalizingly familiar to culture users but at the same time quite foreign.

The implementation of the formal semantics and reference implementations for various Idiomdrottning components and libraries can be found here.

To contact me, send mail to sandra.snan@idiomdrottning.org

RPG texts

  1. All roleplaying games have aspects
  2. The Chasm Width Problem
  3. Consequence thresholds in Silhouette and in Fate
  4. RPG gazetteers, I belatedly forgive them
  5. Hooks are great
  6. Isomorphic hangup
  7. Underclock thoughts
  8. D&D upgrademania
  9. Secret-keeping is the DM's most important job
  10. Huge hexes FTW
  11. Mixing Rules Cyclopedia D&D with GURPS
  12. Influence rolls
  13. The exquisite quality of blorbiness
  14. The Skill Fix!
  15. Fast-Talk skills
  16. The misguided idea to do math to numbers rolled on dice
  17. Daywalking Burdock's Valley
  18. Old Inventory
  19. Advance prime requisite bonuses?
  20. WotC vs Witches
  21. Oh, how I'm älting hexes and squares
  22. One adventure per level is a bad framework
  23. A problem player?
  24. d12
  25. RC Character Options
  26. To RC from 5e
  27. Re: Returning to Rappan Athuk
  28. “My Precious Encounter” — Boss Fights vs Trash Mobs
  29. Trying to rephrase Cthulhu Dark in a way I can remember
  30. Capability-based characters
  31. Fungocalypse
  32. No rolling behind a screen
  33. The Quest Queue
  34. GM-less roleplaying games
  35. New characters are level one
  36. The self-balancing mathematics of D&D
  37. Blending the Seams
  38. Hexcrawling the dungeon
  39. Arden Vul review and experiences
  40. Why I wanna try a rules-light game
  41. Prose vs Game
  42. Thank you, Wizardry
  43. Rules-light, prep-heavy
  44. D&D at the drop of a hat
  45. Dragons of Stormwreck Isle
  46. Describing rooms
  47. Limiting improvisation
  48. Role-playing tips
  49. Realtime D&D exploration
  50. Metagaming, part one—D&D
  51. Blorbprinciperna och badhustjuven
  52. Nitfol vs Blorb
  53. Scripted rooms in D&D
  54. Antiblorb
  55. Character-tailored play
  56. Re: Bullet Points vs Prose
  57. Slot diegetics
  58. Wither proficiency dice?
  59. Fortune at the End
  60. Retcon-style mechanics
  61. The “Tens-Complement” system
  62. Monster Trivia
  63. Why the old-school style works well for 5e
  64. Attack value
  65. Reverse swarm
  66. 1e monsters in 5e, take three
  67. Talislanta: The Savage Land's monster challenge ratings
  68. Moving the MacGuffin
  69. Fun in games
  70. Starforged initial impressions
  71. 5.1 D&D doomsday averted
  72. D&D's Trope Overlay
  73. Skill checks
  74. Fail Forward is bad for gaming
  75. Deadly Encounters vs Deadly Dungeons
  76. Why monsters have HP
  77. Dungeon room history, done right
  78. Bonus-action potion quaffing
  79. Momentum attacks
  80. One D&D (first survey)
  81. I put horses heads in people's beds
  82. Railroading, fudging, and cheating
  83. Swashbuckling Initiative
  84. Shoes: the unknown resource
  85. Fine Character Scale
  86. Dungeon Crawling Speed, explained
  87. The purpose of spell scrolls
  88. Downtime Quest
  89. Fractal subsystems
  90. Unique Jewels
  91. The Silver Standard
  92. Inverted DC
  93. Playing Ignorant
  94. Being the Enemy
  95. Mysterious spells
  96. Diegetic mechanics
  97. The Good and Bad of Random
  98. Adventure Game
  99. Diagram Dungeons
  100. Your seven sources of dungeon maps
  101. How to stock dungeons
  102. Generate Veins Faster
  103. Eventually RPG
  104. Transparency of Method
  105. Mellan vättar och pumpahuven
  106. The Dungeon Map is not the Dungeon Territory
  107. Point Crawl
  108. Job XP
  109. Question-Based Design
  110. Daily logging on al-Toril
  111. In a cloud of wallpaper, bones of salience
  112. Where I am with D&D
  113. What Tasha's Cauldron should have been
  114. Orc bashing was bad all this time
  115. Drawbacks with, and alternatives to, the plotted side quest system
  116. Modules and Toolboxes
  117. Fudging Designers
  118. Drakar och Demoner
  119. Wights Are Already Scary
  120. Dungeon Outliner
  121. Mirror Story
  122. Dirham och dinarer!
  123. Houseruled Spells & Abilities
  124. My dream for the 2024 D&D edition
  125. Lockpicking house rules for D&D
  126. Lists of CR groups
  127. Crunch at the right level
  128. 2d6 in Fate and Fudge
  129. Chases and volley rounds
  130. Ranks, flight, reach, and hiding
  131. Area of Effect
  132. Treasure Jukebox
  133. Dicebot
  134. Every single strike we have advantage
  135. DM organization
  136. How I use index cards for D&D
  137. Fear and Delight
  138. Non-Lethal Force
  139. Steep XP curve
  140. Why D&D over other RPGs?
  141. Radically transparent DM-ing
  142. Why fights take a long time
  143. Farewell, West Marches?
  144. Fate's Golden Rules
  145. Say the DC
  146. Ghost Town (homebrew D&D spell)
  147. Fragile Items
  148. The Fictioneers talk about Blorb again
  149. [DM] Prep toolbox? New Tepest.
  150. The mensch↔hardass scale
  151. Autonomous Dorks
  152. The Old Verbal Components
  153. Skill systems and blorb
  154. GURPS, hate it or love it?
  155. A blorb thought
  156. Trodde du dissade BitD?
  157. 5e Fast Forage
  158. Four Different Kinds of Rules Light
  159. Fate Outcomes
  160. Lazy Evaluation in Blorb Prep
  161. Pretty Much Searchers of the Unknown, Straight Up
  162. Slow Combat
  163. Albatross Hexbook
  164. Expert / Warrior / Spellcaster XP
  165. Realism and blorb
  166. When to move forwards and when to give space
  167. The Searcher class for 5e
  168. Flanking in D&D
  169. Getting started with D&D
  170. Postfix rules, when describing action
  171. OSE, O5R, and OSR monster stats
  172. Half games
  173. War Pigs & The Mob Rules
  174. Blorb in Principia Apocrypha?
  175. Stray Thoughts on Fight Pacing
  176. A li'l FKR caveat
  177. Glossary of key phrases while DM:ing
  178. Extended Task Resolution
  179. Atomic Encounters
  180. RPG safety tools
  181. Less intricate method of purchases and acquisitions
  182. Converting to D&D
  183. Dice: Curve vs Linear
  184. Blorb Principles
  185. Climbing abilites compared
  186. My DM screen insert
  187. Edition Peace
  188. Musings on stats, post Tasha update
  189. Revising Turns
  190. Clues in TRPG mysteries
  191. Oh, Injury!
  192. Xendros
  193. Rescuing railroads
  194. New DM advice
  195. “Star Wars 012” SWd6 mod
  196. Principer för skräckregler
  197. 5e initiative cards
  198. Instant stats for D&D characters
  199. [5e DM] Strong poison for the weak!
  200. [5e] My take on one-digit monster stats
  201. Timekeeping for DMs
  202. Aiming
  203. Lower ability scores in Five Torches Deep
  204. [D&D] Looking for Stuff Outdoors
  205. Injury Threshold
  206. 5e NPC stats
  207. [D&D] Know each other
  208. [5e] School of the Hard Knocks
  209. XP for gold
  210. Finer than 5% granularity on a 20-sided die
  211. Combining multiple encounter rolls
  212. Guardian Acorn
  213. Mötesslag
  214. Wilderness
  215. Nybörjarkurs i att bråka till sent på natten
  216. Landet fortsätter brinna (om diegetiska mekaniker)
  217. Treasure
  218. Drafta relationer för kampanjstart
  219. D&D Schools of Magic: the Gathering
  220. D&D Inspiration House Rules
  221. World Building Workshop in Skövde, June 2019
  222. Item sizes for (almost) everything
  223. Ammo Recovery
  224. D&D Inventory System discussed in Excessive Detail
  225. 5e Wound Threshold
  226. Almost catching up in mixed level 5e parties
  227. The average HP to XP ratio of all pretties in the 5e SRD
  228. (D&D) Introducing late night fighting
  229. Inventory tracking without sheet
  230. Three Pillars XP, revisited
  231. Two Player XP
  232. Om att advantage inte stackar
  233. 5e Inventory sheet
  234. Seeds & Petals theory
  235. A way to salvage linear modules
  236. 5e house rule: Arrow threat
  237. The Resistance + Dramasystem mashup
  238. Fluff älskar crunch
  239. Hur spelledaren kan tänka
  240. RISS
  241. 5e Slot Grid
  242. Al-Qadim Golden Voyages weather tables as state machines
  243. 5e Inspiration with a dash of Hillfolk
  244. One Page Dungeon 2016 -- the good parts
  245. My reactions to One Page Dungeon compendium 2016
  246. 1d4 hours, chance of waking up turn by turn
  247. How I do Insp in D&D 5e