Idiomdrottning’s homepage

Idiomdrottning

Idiomdrottning demonstrates a new and often cleaner way to solve most systems problems. The system as a whole is likely to feel tantalizingly familiar to culture users but at the same time quite foreign.

The implementation of the formal semantics and reference implementations for various Idiomdrottning components and libraries can be found here.

To contact me, send mail to sandra.snan@idiomdrottning.org

RPG texts

  1. Huge hexes FTW
  2. Mixing Rules Cyclopedia D&D with GURPS
  3. Influence rolls
  4. The exquisite quality of blorbiness
  5. The Skill Fix!
  6. Fast-Talk skills
  7. The misguided idea to do math to numbers rolled on dice
  8. Daywalking Burdock's Valley
  9. Old Inventory
  10. Advance prime requisite bonuses?
  11. WotC vs Witches
  12. Oh, how I'm älting hexes and squares
  13. One adventure per level is a bad framework
  14. A problem player?
  15. d12
  16. RC Character Options
  17. To RC from 5e
  18. Re: Returning to Rappan Athuk
  19. “My Precious Encounter” — Boss Fights vs Trash Mobs
  20. Trying to rephrase Cthulhu Dark in a way I can remember
  21. Capability-based characters
  22. Fungocalypse
  23. No rolling behind a screen
  24. The Quest Queue
  25. GM-less roleplaying games
  26. New characters are level one
  27. The self-balancing mathematics of D&D
  28. Blending the Seams
  29. Hexcrawling the dungeon
  30. Arden Vul review and experiences
  31. Why I wanna try a rules-light game
  32. Prose vs Game
  33. Thank you, Wizardry
  34. Rules-light, prep-heavy
  35. D&D at the drop of a hat
  36. Dragons of Stormwreck Isle
  37. Describing rooms
  38. Limiting improvisation
  39. Role-playing tips
  40. Realtime D&D exploration
  41. Metagaming, part one—D&D
  42. Blorbprinciperna och badhustjuven
  43. Nitfol vs Blorb
  44. Scripted rooms in D&D
  45. Antiblorb
  46. Character-tailored play
  47. Re: Bullet Points vs Prose
  48. Slot diegetics
  49. Wither proficiency dice?
  50. Fortune at the End
  51. Retcon-style mechanics
  52. The “Tens-Complement” system
  53. Monster Trivia
  54. Why the old-school style works well for 5e
  55. Attack value
  56. Reverse swarm
  57. 1e monsters in 5e, take three
  58. Talislanta: The Savage Land's monster challenge ratings
  59. Moving the MacGuffin
  60. Fun in games
  61. Starforged initial impressions
  62. 5.1 D&D doomsday averted
  63. D&D's Trope Overlay
  64. Skill checks
  65. Fail Forward is bad for gaming
  66. Deadly Encounters vs Deadly Dungeons
  67. Why monsters have HP
  68. Dungeon room history, done right
  69. Bonus-action potion quaffing
  70. Momentum attacks
  71. One D&D (first survey)
  72. I put horses heads in people's beds
  73. Railroading, fudging, and cheating
  74. Group by Group Initiative
  75. Shoes: the unknown resource
  76. Fine Character Scale
  77. Dungeon Crawling Speed, explained
  78. The purpose of spell scrolls
  79. Downtime Quest
  80. Fractal subsystems
  81. Unique Jewels
  82. The Silver Standard
  83. Inverted DC
  84. Playing Ignorant
  85. Being the Enemy
  86. Mysterious spells
  87. Diegetic mechanics
  88. The Good and Bad of Random
  89. Adventure Game
  90. Diagram Dungeons
  91. Your seven sources of dungeon maps
  92. How to stock dungeons
  93. Generate Veins Faster
  94. Eventually RPG
  95. Transparency of Method
  96. Mellan vättar och pumpahuven
  97. The Dungeon Map is not the Dungeon Territory
  98. Point Crawl
  99. Job XP
  100. Question-Based Design
  101. Daily logging on al-Toril
  102. In a cloud of wallpaper, bones of salience
  103. Where I am with D&D
  104. What Tasha's Cauldron should have been
  105. Orc bashing was bad all this time
  106. Drawbacks with, and alternatives to, the plotted side quest system
  107. Modules and Toolboxes
  108. Fudging Designers
  109. Drakar och Demoner
  110. Wights Are Already Scary
  111. Dungeon Outliner
  112. Mirror Story
  113. Dirham och dinarer!
  114. Houseruled Spells & Abilities
  115. My dream for the 2024 D&D edition
  116. Lockpicking house rules for D&D
  117. Lists of CR groups
  118. Crunch at the right level
  119. 2d6 in Fate and Fudge
  120. Chases and volley rounds
  121. Ranks, flight, reach, and hiding
  122. Area of Effect
  123. Treasure Jukebox
  124. Dicebot
  125. Every single strike we have advantage
  126. DM organization
  127. How I use index cards for D&D
  128. Fear and Delight
  129. Non-Lethal Force
  130. Steep XP curve
  131. Why D&D over other RPGs?
  132. Radically transparent DM-ing
  133. Why fights take a long time
  134. Farewell, West Marches?
  135. Fate's Golden Rules
  136. Say the DC
  137. Ghost Town (homebrew D&D spell)
  138. Fragile Items
  139. The Fictioneers talk about Blorb again
  140. [DM] Prep toolbox? New Tepest.
  141. The mensch↔hardass scale
  142. Autonomous Dorks
  143. The Old Verbal Components
  144. Skill systems and blorb
  145. GURPS, hate it or love it?
  146. A blorb thought
  147. Trodde du dissade BitD?
  148. 5e Fast Forage
  149. Four Different Kinds of Rules Light
  150. Fate Outcomes
  151. Lazy Evaluation in Blorb Prep
  152. Pretty Much Searchers of the Unknown, Straight Up
  153. Slow Combat
  154. Albatross Hexbook
  155. Expert / Warrior / Spellcaster XP
  156. Realism and blorb
  157. When to move forwards and when to give space
  158. The Searcher class for 5e
  159. Flanking in D&D
  160. Getting started with D&D
  161. Postfix rules, when describing action
  162. OSE, O5R, and OSR monster stats
  163. Half games
  164. War Pigs & The Mob Rules
  165. Blorb in Principia Apocrypha?
  166. Stray Thoughts on Fight Pacing
  167. A li'l FKR caveat
  168. Glossary of key phrases while DM:ing
  169. Extended Task Resolution
  170. Atomic Encounters
  171. RPG safety tools
  172. Less intricate method of purchases and acquisitions
  173. Converting to D&D
  174. Dice: Curve vs Linear
  175. Blorb Principles
  176. Climbing abilites compared
  177. My DM screen insert
  178. Edition Peace
  179. Musings on stats, post Tasha update
  180. Revising Turns
  181. Clues in TRPG mysteries
  182. Oh, Injury!
  183. Xendros
  184. Rescuing railroads
  185. New DM advice
  186. “Star Wars 012” SWd6 mod
  187. Principer för skräckregler
  188. 5e initiative cards
  189. Instant stats for D&D characters
  190. [5e DM] Strong poison for the weak!
  191. [5e] My take on one-digit monster stats
  192. Timekeeping for DMs
  193. Aiming
  194. Lower ability scores in Five Torches Deep
  195. [D&D] Looking for Stuff Outdoors
  196. Injury Threshold
  197. 5e NPC stats
  198. [D&D] Know each other
  199. [5e] School of the Hard Knocks
  200. XP for gold
  201. Finer than 5% granularity on a 20-sided die
  202. Combining multiple encounter rolls
  203. Guardian Acorn
  204. Mötesslag
  205. Wilderness
  206. Nybörjarkurs i att bråka till sent på natten
  207. Landet fortsätter brinna (om diegetiska mekaniker)
  208. Treasure
  209. Drafta relationer för kampanjstart
  210. D&D Schools of Magic: the Gathering
  211. D&D Inspiration House Rules
  212. World Building Workshop in Skövde, June 2019
  213. Item sizes for (almost) everything
  214. Ammo Recovery
  215. D&D Inventory System discussed in Excessive Detail
  216. 5e Wound Threshold
  217. Almost catching up in mixed level 5e parties
  218. The average HP to XP ratio of all pretties in the 5e SRD
  219. (D&D) Introducing late night fighting
  220. Inventory tracking without sheet
  221. Three Pillars XP, revisited
  222. Two Player XP
  223. Om att advantage inte stackar
  224. 5e Inventory sheet
  225. Seeds & Petals theory
  226. A way to salvage linear modules
  227. 5e house rule: Arrow threat
  228. The Resistance + Dramasystem mashup
  229. Fluff älskar crunch
  230. Hur spelledaren kan tänka
  231. RISS
  232. 5e Slot Grid
  233. Al-Qadim Golden Voyages weather tables as state machines
  234. 5e Inspiration with a dash of Hillfolk
  235. One Page Dungeon 2016 -- the good parts
  236. My reactions to One Page Dungeon compendium 2016
  237. 1d4 hours, chance of waking up turn by turn
  238. How I do Insp in D&D 5e