Idiomdrottning’s homepage

Idiomdrottning

Idiomdrottning demonstrates a new and often cleaner way to solve most systems problems. The system as a whole is likely to feel tantalizingly familiar to culture users but at the same time quite foreign.

The implementation of the formal semantics and reference implementations for various Idiomdrottning components and libraries can be found here.

To contact me, send mail to sandra.snan@idiomdrottning.org

RPG texts

  1. Forcing a round Fate into a square blorb
  2. Too few characters
  3. Things I hate in games I love
  4. All roleplaying games have aspects
  5. The Chasm Width Problem
  6. Consequence thresholds in Silhouette and in Fate
  7. RPG gazetteers, I belatedly forgive them
  8. Hooks are great
  9. Isomorphic hangup
  10. Underclock thoughts
  11. D&D upgrademania
  12. Secret-keeping is the DM's most important job
  13. Huge hexes FTW
  14. Mixing Rules Cyclopedia D&D with GURPS
  15. Influence rolls
  16. The exquisite quality of blorbiness
  17. The Skill Fix!
  18. Fast-Talk skills
  19. The misguided idea to do math to numbers rolled on dice
  20. Daywalking Burdock's Valley
  21. Old Inventory
  22. Advance prime requisite bonuses?
  23. WotC vs Witches
  24. Oh, how I'm älting hexes and squares
  25. One adventure per level is a bad framework
  26. A problem player?
  27. d12
  28. RC Character Options
  29. To RC from 5e
  30. Re: Returning to Rappan Athuk
  31. “My Precious Encounter” — Boss Fights vs Trash Mobs
  32. Trying to rephrase Cthulhu Dark in a way I can remember
  33. Capability-based characters
  34. Fungocalypse
  35. No rolling behind a screen
  36. The Quest Queue
  37. GM-less roleplaying games
  38. New characters are level one
  39. The self-balancing mathematics of D&D
  40. Blending the Seams
  41. Hexcrawling the dungeon
  42. Arden Vul review and experiences
  43. Why I wanna try a rules-light game
  44. Prose vs Game
  45. Thank you, Wizardry
  46. Rules-light, prep-heavy
  47. D&D at the drop of a hat
  48. Dragons of Stormwreck Isle
  49. Describing rooms
  50. Limiting improvisation
  51. Role-playing tips
  52. Realtime D&D exploration
  53. Metagaming, part one—D&D
  54. Blorbprinciperna och badhustjuven
  55. Nitfol vs Blorb
  56. Scripted rooms in D&D
  57. Antiblorb
  58. Character-tailored play
  59. Re: Bullet Points vs Prose
  60. Slot diegetics
  61. Wither proficiency dice?
  62. Fortune at the End
  63. Retcon-style mechanics
  64. The “Tens-Complement” system
  65. Monster Trivia
  66. Why the old-school style works well for 5e
  67. Attack value
  68. Reverse swarm
  69. 1e monsters in 5e, take three
  70. Talislanta: The Savage Land's monster challenge ratings
  71. Moving the MacGuffin
  72. Fun in games
  73. Starforged initial impressions
  74. 5.1 D&D doomsday averted
  75. D&D's Trope Overlay
  76. Skill checks
  77. Fail Forward is bad for gaming
  78. Deadly Encounters vs Deadly Dungeons
  79. Why monsters have HP
  80. Dungeon room history, done right
  81. Bonus-action potion quaffing
  82. Momentum attacks
  83. One D&D (first survey)
  84. I put horses heads in people's beds
  85. Railroading, fudging, and cheating
  86. Swashbuckling Initiative
  87. Shoes: the unknown resource
  88. Fine Character Scale
  89. Dungeon Crawling Speed, explained
  90. The purpose of spell scrolls
  91. Downtime Quest
  92. Fractal subsystems
  93. Unique Jewels
  94. The Silver Standard
  95. Inverted DC
  96. Playing Ignorant
  97. Being the Enemy
  98. Mysterious spells
  99. Diegetic mechanics
  100. The Good and Bad of Random
  101. Adventure Game
  102. Diagram Dungeons
  103. Your seven sources of dungeon maps
  104. How to stock dungeons
  105. Generate Veins Faster
  106. Eventually RPG
  107. Transparency of Method
  108. Mellan vättar och pumpahuven
  109. The Dungeon Map is not the Dungeon Territory
  110. Point Crawl
  111. Job XP
  112. Question-Based Design
  113. Daily logging on al-Toril
  114. In a cloud of wallpaper, bones of salience
  115. Where I am with D&D
  116. What Tasha's Cauldron should have been
  117. Orc bashing was bad all this time
  118. Drawbacks with, and alternatives to, the plotted side quest system
  119. Modules and Toolboxes
  120. Fudging Designers
  121. Drakar och Demoner
  122. Wights Are Already Scary
  123. Dungeon Outliner
  124. Mirror Story
  125. Dirham och dinarer!
  126. Houseruled Spells & Abilities
  127. My dream for the 2024 D&D edition
  128. Lockpicking house rules for D&D
  129. Lists of CR groups
  130. Crunch at the right level
  131. 2d6 in Fate and Fudge
  132. Chases and volley rounds
  133. Ranks, flight, reach, and hiding
  134. Area of Effect
  135. Treasure Jukebox
  136. Dicebot
  137. Every single strike we have advantage
  138. DM organization
  139. How I use index cards for D&D
  140. Fear and Delight
  141. Non-Lethal Force
  142. Steep XP curve
  143. Why D&D over other RPGs?
  144. Radically transparent DM-ing
  145. Why fights take a long time
  146. Farewell, West Marches?
  147. Fate's Golden Rules
  148. Say the DC
  149. Ghost Town (homebrew D&D spell)
  150. Fragile Items
  151. The Fictioneers talk about Blorb again
  152. [DM] Prep toolbox? New Tepest.
  153. The mensch↔hardass scale
  154. Autonomous Dorks
  155. The Old Verbal Components
  156. Skill systems and blorb
  157. GURPS, hate it or love it?
  158. A blorb thought
  159. Trodde du dissade BitD?
  160. 5e Fast Forage
  161. Four Different Kinds of Rules Light
  162. Fate Outcomes
  163. Lazy Evaluation in Blorb Prep
  164. Pretty Much Searchers of the Unknown, Straight Up
  165. Slow Combat
  166. Albatross Hexbook
  167. Expert / Warrior / Spellcaster XP
  168. Realism and blorb
  169. When to move forwards and when to give space
  170. The Searcher class for 5e
  171. Flanking in D&D
  172. Getting started with D&D
  173. Postfix rules, when describing action
  174. OSE, O5R, and OSR monster stats
  175. Half games
  176. War Pigs & The Mob Rules
  177. Blorb in Principia Apocrypha?
  178. Stray Thoughts on Fight Pacing
  179. A li'l FKR caveat
  180. Glossary of key phrases while DM:ing
  181. Extended Task Resolution
  182. Atomic Encounters
  183. RPG safety tools
  184. Less intricate method of purchases and acquisitions
  185. Converting to D&D
  186. Dice: Curve vs Linear
  187. Blorb Principles
  188. Climbing abilites compared
  189. My DM screen insert
  190. Edition Peace
  191. Musings on stats, post Tasha update
  192. Revising Turns
  193. Clues in TRPG mysteries
  194. Oh, Injury!
  195. Xendros
  196. Rescuing railroads
  197. New DM advice
  198. “Star Wars 012” SWd6 mod
  199. Principer för skräckregler
  200. 5e initiative cards
  201. Instant stats for D&D characters
  202. [5e DM] Strong poison for the weak!
  203. [5e] My take on one-digit monster stats
  204. Timekeeping for DMs
  205. Aiming
  206. Lower ability scores in Five Torches Deep
  207. [D&D] Looking for Stuff Outdoors
  208. Injury Threshold
  209. 5e NPC stats
  210. [D&D] Know each other
  211. [5e] School of the Hard Knocks
  212. XP for gold
  213. Finer than 5% granularity on a 20-sided die
  214. Combining multiple encounter rolls
  215. Guardian Acorn
  216. Mötesslag
  217. Wilderness
  218. Nybörjarkurs i att bråka till sent på natten
  219. Landet fortsätter brinna (om diegetiska mekaniker)
  220. Treasure
  221. Drafta relationer för kampanjstart
  222. D&D Schools of Magic: the Gathering
  223. D&D Inspiration House Rules
  224. World Building Workshop in Skövde, June 2019
  225. Item sizes for (almost) everything
  226. Ammo Recovery
  227. D&D Inventory System discussed in Excessive Detail
  228. 5e Wound Threshold
  229. Almost catching up in mixed level 5e parties
  230. The average HP to XP ratio of all pretties in the 5e SRD
  231. (D&D) Introducing late night fighting
  232. Inventory tracking without sheet
  233. Three Pillars XP, revisited
  234. Two Player XP
  235. Om att advantage inte stackar
  236. 5e Inventory sheet
  237. Seeds & Petals theory
  238. A way to salvage linear modules
  239. 5e house rule: Arrow threat
  240. The Resistance + Dramasystem mashup
  241. Fluff älskar crunch
  242. Hur spelledaren kan tänka
  243. RISS
  244. 5e Slot Grid
  245. Al-Qadim Golden Voyages weather tables as state machines
  246. 5e Inspiration with a dash of Hillfolk
  247. One Page Dungeon 2016 -- the good parts
  248. My reactions to One Page Dungeon compendium 2016
  249. 1d4 hours, chance of waking up turn by turn
  250. How I do Insp in D&D 5e