Idiomdrottning’s homepage

Idiomdrottning

Idiomdrottning demonstrates a new and often cleaner way to solve most systems problems. The system as a whole is likely to feel tantalizingly familiar to culture users but at the same time quite foreign.

The implementation of the formal semantics and reference implementations for various Idiomdrottning components and libraries can be found here.

To contact me, send mail to sandra.snan@idiomdrottning.org

RPG texts

  1. Eventually RPG
  2. Transparency of Method
  3. Mellan vättar och pumpahuven
  4. The Dungeon Map is not the Dungeon Territory
  5. Point Crawl
  6. Job XP
  7. Question-Based Design
  8. Daily logging on al-Toril
  9. In a cloud of wallpaper, bones of salience
  10. Where I am with D&D
  11. What Tasha's Cauldron should have been
  12. Orc bashing was bad all this time
  13. Drawbacks with, and alternatives to, the plotted side quest system
  14. Modules and Toolboxes
  15. Fudging Designers
  16. Drakar och Demoner
  17. Wights Are Already Scary
  18. Dungeon Outliner
  19. Mirror Story
  20. Dirham och dinarer!
  21. Houseruled Spells & Abilities
  22. My dream for the 2024 D&D edition
  23. Lockpicking house rules for D&D
  24. Lists of CR groups
  25. Crunch at the right level
  26. 2d6 in Fate and Fudge
  27. Chases and volley rounds
  28. Ranks, flight, reach, and hiding
  29. Area of Effect
  30. Treasure Jukebox
  31. Dicebot
  32. Every single strike we have advantage
  33. DM organization
  34. How I use index cards for D&D
  35. Fear and Delight
  36. Non-Lethal Force
  37. Steep XP curve
  38. Why D&D over other RPGs?
  39. Radically transparent DM-ing
  40. Why fights take a long time
  41. Farewell, West Marches?
  42. Fate's Golden Rules
  43. Say the DC
  44. Ghost Town (homebrew D&D spell)
  45. Fragile Items
  46. The Fictioneers talk about Blorb again
  47. [DM] Prep toolbox? New Tepest.
  48. The mensch↔hardass scale
  49. Autonomous Dorks
  50. The Old Verbal Components
  51. Skill systems and blorb
  52. GURPS, hate it or love it?
  53. A blorb thought
  54. Trodde du dissade BitD?
  55. 5e Fast Forage
  56. Four Different Kinds of Rules Light
  57. Fate Outcomes
  58. Lazy Evaluation in Blorb Prep
  59. Pretty Much Searchers of the Unknown, Straight Up
  60. Slow Combat
  61. Albatross Hexbook
  62. Expert / Warrior / Spellcaster XP
  63. Realism and blorb
  64. When to move forwards and when to give space
  65. The Searcher class for 5e
  66. Flanking in D&D
  67. Getting started with D&D
  68. Postfix rules, when describing action
  69. OSE, O5R, and OSR monster stats
  70. Half games
  71. War Pigs & The Mob Rules
  72. Blorb in Principia Apocrypha?
  73. Stray Thoughts on Fight Pacing
  74. A li'l FKR caveat
  75. Glossary of key phrases while DM:ing
  76. Extended Task Resolution
  77. Atomic Encounters
  78. RPG safety tools
  79. Less intricate method of purchases and acquisitions
  80. Converting to D&D
  81. Dice: Curve vs Linear
  82. Blorb Principles
  83. Climbing abilites compared
  84. My DM screen insert
  85. Edition Peace
  86. Musings on stats, post Tasha update
  87. Revising Turns
  88. Clues in TRPG mysteries
  89. Oh, Injury!
  90. Xendros
  91. Rescuing railroads
  92. New DM advice
  93. “Star Wars 012” SWd6 mod
  94. Principer för skräckregler
  95. 5e initiative cards
  96. Instant stats for D&D characters
  97. [5e DM] Strong poison for the weak!
  98. [5e] My take on one-digit monster stats
  99. Timekeeping for DMs
  100. Aiming
  101. Lower ability scores in Five Torches Deep
  102. [D&D] Looking for Stuff Outdoors
  103. Injury Threshold
  104. 5e NPC stats
  105. [D&D] Know each other
  106. [5e] School of the Hard Knocks
  107. XP for gold
  108. Finer than 5% granularity on a 20-sided die
  109. Combining multiple encounter rolls
  110. Guardian Acorn
  111. Mötesslag
  112. Wilderness
  113. Nybörjarkurs i att bråka till sent på natten
  114. Landet fortsätter brinna (om diegetiska mekaniker)
  115. Treasure
  116. Drafta relationer för kampanjstart
  117. D&D Schools of Magic: the Gathering
  118. D&D Inspiration House Rules
  119. World Building Workshop in Skövde, June 2019
  120. HD to XP (guest starring the 5e SRD)
  121. Item sizes for (almost) everything
  122. Ammo Recovery
  123. D&D Inventory System discussed in Excessive Detail
  124. 5e Wound Threshold
  125. Almost catching up in mixed level 5e parties
  126. The average HP to XP ratio of all pretties in the 5e SRD
  127. (D&D) Introducing late night fighting
  128. Inventory tracking without sheet
  129. Three Pillars XP, revisited
  130. Two Player XP
  131. Om att advantage inte stackar
  132. 5e Inventory sheet
  133. Seeds & Petals theory
  134. A way to salvage linear modules
  135. The Quest Queue
  136. 5e house rule: Arrow threat
  137. The Resistance + Dramasystem mashup
  138. Fluff älskar crunch
  139. Hur spelledaren kan tänka
  140. RISS
  141. 5e Slot Grid
  142. Al-Qadim Golden Voyages weather tables as state machines
  143. 5e Inspiration with a dash of Hillfolk
  144. One Page Dungeon 2016 -- the good parts
  145. My reactions to One Page Dungeon compendium 2016
  146. 1d4 hours, chance of waking up turn by turn
  147. How I do Insp in D&D 5e