Idiomdrottning’s homepage

Idiomdrottning

Idiomdrottning demonstrates a new and often cleaner way to solve most systems problems. The system as a whole is likely to feel tantalizingly familiar to culture users but at the same time quite foreign.

The implementation of the formal semantics and reference implementations for various Idiomdrottning components and libraries can be found here.

To contact me, send mail to sandra.snan@idiomdrottning.org

RPG texts

  1. Fragile Items
  2. The Fictioneers talk about Blorb again
  3. [DM] Prep toolbox? New Tepest.
  4. The mensch↔hardass scale
  5. Autonomous Dorks
  6. The Old Verbal Components
  7. Skill systems and blorb
  8. GURPS, hate it or love it?
  9. A blorb thought
  10. Trodde du dissade BitD?
  11. 5e Fast Forage
  12. Index Cards for OSR
  13. Four Different Kinds of Rules Light
  14. Fate Outcomes
  15. Lazy Evaluation in Blorb Prep
  16. Pretty Much Searchers of the Unknown, Straight Up
  17. Slow Combat
  18. Albatross Hexbook
  19. Expert / Warrior / Spellcaster XP
  20. Realism and blorb
  21. When to move forwards and when to give space
  22. The Searcher class for 5e
  23. Flanking in D&D
  24. Getting started with D&D
  25. RE: How to represent disabilities in games
  26. Postfix rules, when describing action
  27. OSE, O5R, and OSR monster stats
  28. Half games
  29. War Pigs & The Mob Rules
  30. Blorb in Principia Apocrypha?
  31. Stray Thoughts on Fight Pacing
  32. A li'l FKR caveat
  33. Glossary of key phrases while DM:ing
  34. Extended Task Resolution
  35. Atomic Encounters
  36. RPG safety tools
  37. Less intricate method of purchases and acquisitions
  38. Converting to D&D
  39. Dice: Curve vs Linear
  40. Blorb Principles
  41. Climbing abilites compared
  42. My DM screen insert
  43. Edition Peace
  44. Musings on stats, post Tasha update
  45. Revising Turns
  46. Clues in TRPG mysteries
  47. My note system for #boatmode
  48. Oh, Injury!
  49. Xendros
  50. Rescuing railroads
  51. New DM advice
  52. “Star Wars 012” SWd6 mod
  53. Principer för skräckregler
  54. 5e initiative cards
  55. Instant stats for D&D characters
  56. [5e DM] Strong poison for the weak!
  57. [5e] My take on one-digit monster stats
  58. Timekeeping for DMs
  59. Aiming
  60. Lower ability scores in Five Torches Deep
  61. [D&D] Looking for Stuff Outdoors
  62. Injury Threshold
  63. 5e NPC stats
  64. [D&D] Know each other
  65. [5e] School of the Hard Knocks
  66. XP for gold
  67. Finer than 5% granularity on a 20-sided die
  68. Combining multiple encounter rolls
  69. Guardian Acorn
  70. Mötesslag
  71. Wilderness
  72. Nybörjarkurs i att bråka till sent på natten
  73. Landet fortsätter brinna (om diegetiska mekaniker)
  74. Treasure
  75. Drafta relationer för kampanjstart
  76. D&D Schools of Magic: the Gathering
  77. D&D Inspiration House Rules
  78. World Building Workshop in Skövde, June 2019
  79. HD to XP (guest starring the 5e SRD)
  80. Item sizes for (almost) everything
  81. Ammo Recovery
  82. D&D Inventory System discussed in Excessive Detail
  83. 5e Wound Threshold
  84. Almost catching up in mixed level 5e parties
  85. The average HP to XP ratio of all pretties in the 5e SRD
  86. (D&D) Introducing late night fighting
  87. Inventory tracking without sheet
  88. Three Pillars XP, revisited
  89. Two Player XP
  90. Om att advantage inte stackar
  91. 5e Inventory sheet
  92. Seeds & Petals theory
  93. A way to salvage linear modules
  94. The Quest Queue
  95. 5e house rule: Arrow threat
  96. The Resistance + Dramasystem mashup
  97. Fluff älskar crunch
  98. Hur spelledaren kan tänka
  99. RISS
  100. 5e Slot Grid
  101. Al-Qadim Golden Voyages weather tables as state machines
  102. 5e Inspiration with a dash of Hillfolk
  103. One Page Dungeon 2016 -- the good parts
  104. My reactions to One Page Dungeon compendium 2016
  105. 1d4 hours, chance of waking up turn by turn
  106. How I do Insp in D&D 5e