Idiomdrottning’s homepage

Idiomdrottning

Idiomdrottning demonstrates a new and often cleaner way to solve most systems problems. The system as a whole is likely to feel tantalizingly familiar to culture users but at the same time quite foreign.

The implementation of the formal semantics and reference implementations for various Idiomdrottning components and libraries can be found here.

To contact me, send mail to sandra.snan@idiomdrottning.org

RPG texts

  1. Against “approaches” in TRPG
  2. Forcing a round Fate into a square blorb
  3. Too few characters
  4. Things I hate in games I love
  5. All roleplaying games have aspects
  6. The Chasm Width Problem
  7. Consequence thresholds in Silhouette and in Fate
  8. RPG gazetteers, I belatedly forgive them
  9. Hooks are great
  10. Isomorphic hangup
  11. Underclock thoughts
  12. D&D upgrademania
  13. Secret-keeping is the DM's most important job
  14. Huge hexes FTW
  15. Mixing Rules Cyclopedia D&D with GURPS
  16. Influence rolls
  17. The exquisite quality of blorbiness
  18. The Skill Fix!
  19. Fast-Talk skills
  20. The misguided idea to do math to numbers rolled on dice
  21. Daywalking Burdock's Valley
  22. Old Inventory
  23. Advance prime requisite bonuses?
  24. WotC vs Witches
  25. Oh, how I'm älting hexes and squares
  26. One adventure per level is a bad framework
  27. A problem player?
  28. d12
  29. RC Character Options
  30. To RC from 5e
  31. Re: Returning to Rappan Athuk
  32. “My Precious Encounter” — Boss Fights vs Trash Mobs
  33. Trying to rephrase Cthulhu Dark in a way I can remember
  34. Capability-based characters
  35. Fungocalypse
  36. No rolling behind a screen
  37. The Quest Queue
  38. GM-less roleplaying games
  39. New characters are level one
  40. The self-balancing mathematics of D&D
  41. Blending the Seams
  42. Hexcrawling the dungeon
  43. Arden Vul review and experiences
  44. Why I wanna try a rules-light game
  45. Prose vs Game
  46. Thank you, Wizardry
  47. Rules-light, prep-heavy
  48. D&D at the drop of a hat
  49. Dragons of Stormwreck Isle
  50. Describing rooms
  51. Limiting improvisation
  52. Role-playing tips
  53. Realtime D&D exploration
  54. Metagaming, part one—D&D
  55. Blorbprinciperna och badhustjuven
  56. Nitfol vs Blorb
  57. Scripted rooms in D&D
  58. Antiblorb
  59. Character-tailored play
  60. Re: Bullet Points vs Prose
  61. Slot diegetics
  62. Wither proficiency dice?
  63. Fortune at the End
  64. Retcon-style mechanics
  65. The “Tens-Complement” system
  66. Monster Trivia
  67. Why the old-school style works well for 5e
  68. Attack value
  69. Reverse swarm
  70. 1e monsters in 5e, take three
  71. Talislanta: The Savage Land's monster challenge ratings
  72. Moving the MacGuffin
  73. Fun in games
  74. Starforged initial impressions
  75. 5.1 D&D doomsday averted
  76. D&D's Trope Overlay
  77. Skill checks
  78. Fail Forward is bad for gaming
  79. Deadly Encounters vs Deadly Dungeons
  80. Why monsters have HP
  81. Dungeon room history, done right
  82. Bonus-action potion quaffing
  83. Momentum attacks
  84. One D&D (first survey)
  85. I put horses heads in people's beds
  86. Railroading, fudging, and cheating
  87. Swashbuckling Initiative
  88. Shoes: the unknown resource
  89. Fine Character Scale
  90. Dungeon Crawling Speed, explained
  91. The purpose of spell scrolls
  92. Downtime Quest
  93. Fractal subsystems
  94. Unique Jewels
  95. The Silver Standard
  96. Inverted DC
  97. Playing Ignorant
  98. Being the Enemy
  99. Mysterious spells
  100. Diegetic mechanics
  101. The Good and Bad of Random
  102. Adventure Game
  103. Diagram Dungeons
  104. Your seven sources of dungeon maps
  105. How to stock dungeons
  106. Generate Veins Faster
  107. Eventually RPG
  108. Transparency of Method
  109. Mellan vättar och pumpahuven
  110. The Dungeon Map is not the Dungeon Territory
  111. Point Crawl
  112. Job XP
  113. Question-Based Design
  114. Daily logging on al-Toril
  115. In a cloud of wallpaper, bones of salience
  116. Where I am with D&D
  117. What Tasha's Cauldron should have been
  118. Orc bashing was bad all this time
  119. Drawbacks with, and alternatives to, the plotted side quest system
  120. Modules and Toolboxes
  121. Fudging Designers
  122. Drakar och Demoner
  123. Wights Are Already Scary
  124. Dungeon Outliner
  125. Mirror Story
  126. Dirham och dinarer!
  127. Houseruled Spells & Abilities
  128. My dream for the 2024 D&D edition
  129. Lockpicking house rules for D&D
  130. Lists of CR groups
  131. Crunch at the right level
  132. 2d6 in Fate and Fudge
  133. Chases and volley rounds
  134. Ranks, flight, reach, and hiding
  135. Area of Effect
  136. Treasure Jukebox
  137. Dicebot
  138. Every single strike we have advantage
  139. DM organization
  140. How I use index cards for D&D
  141. Fear and Delight
  142. Non-Lethal Force
  143. Steep XP curve
  144. Why D&D over other RPGs?
  145. Radically transparent DM-ing
  146. Why fights take a long time
  147. Farewell, West Marches?
  148. Fate's Golden Rules
  149. Say the DC
  150. Ghost Town (homebrew D&D spell)
  151. Fragile Items
  152. The Fictioneers talk about Blorb again
  153. [DM] Prep toolbox? New Tepest.
  154. The mensch↔hardass scale
  155. Autonomous Dorks
  156. The Old Verbal Components
  157. Skill systems and blorb
  158. GURPS, hate it or love it?
  159. A blorb thought
  160. Trodde du dissade BitD?
  161. 5e Fast Forage
  162. Four Different Kinds of Rules Light
  163. Fate Outcomes
  164. Lazy Evaluation in Blorb Prep
  165. Pretty Much Searchers of the Unknown, Straight Up
  166. Slow Combat
  167. Albatross Hexbook
  168. Expert / Warrior / Spellcaster XP
  169. Realism and blorb
  170. When to move forwards and when to give space
  171. The Searcher class for 5e
  172. Flanking in D&D
  173. Getting started with D&D
  174. Postfix rules, when describing action
  175. OSE, O5R, and OSR monster stats
  176. Half games
  177. War Pigs & The Mob Rules
  178. Blorb in Principia Apocrypha?
  179. Stray Thoughts on Fight Pacing
  180. A li'l FKR caveat
  181. Glossary of key phrases while DM:ing
  182. Extended Task Resolution
  183. Atomic Encounters
  184. RPG safety tools
  185. Less intricate method of purchases and acquisitions
  186. Converting to D&D
  187. Dice: Curve vs Linear
  188. Blorb Principles
  189. Climbing abilites compared
  190. My DM screen insert
  191. Edition Peace
  192. Musings on stats, post Tasha update
  193. Revising Turns
  194. Clues in TRPG mysteries
  195. Oh, Injury!
  196. Xendros
  197. Rescuing railroads
  198. New DM advice
  199. “Star Wars 012” SWd6 mod
  200. Principer för skräckregler
  201. 5e initiative cards
  202. Instant stats for D&D characters
  203. [5e DM] Strong poison for the weak!
  204. [5e] My take on one-digit monster stats
  205. Timekeeping for DMs
  206. Aiming
  207. Lower ability scores in Five Torches Deep
  208. [D&D] Looking for Stuff Outdoors
  209. Injury Threshold
  210. 5e NPC stats
  211. [D&D] Know each other
  212. [5e] School of the Hard Knocks
  213. XP for gold
  214. Finer than 5% granularity on a 20-sided die
  215. Combining multiple encounter rolls
  216. Guardian Acorn
  217. Mötesslag
  218. Wilderness
  219. Nybörjarkurs i att bråka till sent på natten
  220. Landet fortsätter brinna (om diegetiska mekaniker)
  221. Treasure
  222. Drafta relationer för kampanjstart
  223. D&D Schools of Magic: the Gathering
  224. D&D Inspiration House Rules
  225. World Building Workshop in Skövde, June 2019
  226. Item sizes for (almost) everything
  227. Ammo Recovery
  228. D&D Inventory System discussed in Excessive Detail
  229. 5e Wound Threshold
  230. Almost catching up in mixed level 5e parties
  231. The average HP to XP ratio of all pretties in the 5e SRD
  232. (D&D) Introducing late night fighting
  233. Inventory tracking without sheet
  234. Three Pillars XP, revisited
  235. Two Player XP
  236. Om att advantage inte stackar
  237. 5e Inventory sheet
  238. Seeds & Petals theory
  239. A way to salvage linear modules
  240. 5e house rule: Arrow threat
  241. The Resistance + Dramasystem mashup
  242. Fluff älskar crunch
  243. Hur spelledaren kan tänka
  244. RISS
  245. 5e Slot Grid
  246. Al-Qadim Golden Voyages weather tables as state machines
  247. 5e Inspiration with a dash of Hillfolk
  248. One Page Dungeon 2016 -- the good parts
  249. My reactions to One Page Dungeon compendium 2016
  250. 1d4 hours, chance of waking up turn by turn
  251. How I do Insp in D&D 5e