Idiomdrottning’s homepage

Idiomdrottning

Idiomdrottning demonstrates a new and often cleaner way to solve most systems problems. The system as a whole is likely to feel tantalizingly familiar to culture users but at the same time quite foreign.

The implementation of the formal semantics and reference implementations for various Idiomdrottning components and libraries can be found here.

To contact me, send mail to sandra.snan@idiomdrottning.org

RPG texts

  1. New D&D campaign
  2. The Quest Queue vindicated!
  3. Against “approaches” in TRPG
  4. Forcing a round Fate into a square blorb
  5. Too few characters
  6. Things I hate in games I love
  7. All roleplaying games have aspects
  8. The Chasm Width Problem
  9. Consequence thresholds in Silhouette and in Fate
  10. RPG gazetteers, I belatedly forgive them
  11. Hooks are great
  12. Isomorphic hangup
  13. Underclock thoughts
  14. D&D upgrademania
  15. Secret-keeping is the DM's most important job
  16. Huge hexes FTW
  17. Mixing Rules Cyclopedia D&D with GURPS
  18. Influence rolls
  19. The exquisite quality of blorbiness
  20. The Skill Fix!
  21. Fast-Talk skills
  22. The misguided idea to do math to numbers rolled on dice
  23. Daywalking Burdock's Valley
  24. Old Inventory
  25. Advance prime requisite bonuses?
  26. WotC vs Witches
  27. Oh, how I'm älting hexes and squares
  28. One adventure per level is a bad framework
  29. A problem player?
  30. d12
  31. RC Character Options
  32. To RC from 5e
  33. Re: Returning to Rappan Athuk
  34. “My Precious Encounter” — Boss Fights vs Trash Mobs
  35. Trying to rephrase Cthulhu Dark in a way I can remember
  36. Capability-based characters
  37. Fungocalypse
  38. No rolling behind a screen
  39. The Quest Queue
  40. GM-less roleplaying games
  41. New characters are level one
  42. The self-balancing mathematics of D&D
  43. Blending the Seams
  44. Hexcrawling the dungeon
  45. Arden Vul review and experiences
  46. Why I wanna try a rules-light game
  47. Prose vs Game
  48. Thank you, Wizardry
  49. Rules-light, prep-heavy
  50. D&D at the drop of a hat
  51. Dragons of Stormwreck Isle
  52. Describing rooms
  53. Limiting improvisation
  54. Role-playing tips
  55. Realtime D&D exploration
  56. Metagaming, part one—D&D
  57. Blorbprinciperna och badhustjuven
  58. Nitfol vs Blorb
  59. Scripted rooms in D&D
  60. Antiblorb
  61. Character-tailored play
  62. Re: Bullet Points vs Prose
  63. Slot diegetics
  64. Wither proficiency dice?
  65. Fortune at the End
  66. Retcon-style mechanics
  67. The “Tens-Complement” system
  68. Monster Trivia
  69. Why the old-school style works well for 5e
  70. Attack value
  71. Reverse swarm
  72. 1e monsters in 5e, take three
  73. Talislanta: The Savage Land's monster challenge ratings
  74. Moving the MacGuffin
  75. Fun in games
  76. Starforged initial impressions
  77. 5.1 D&D doomsday averted
  78. D&D's Trope Overlay
  79. Skill checks
  80. Fail Forward is bad for gaming
  81. Deadly Encounters vs Deadly Dungeons
  82. Why monsters have HP
  83. Dungeon room history, done right
  84. Bonus-action potion quaffing
  85. Momentum attacks
  86. One D&D (first survey)
  87. I put horses heads in people's beds
  88. Railroading, fudging, and cheating
  89. Swashbuckling Initiative
  90. Shoes: the unknown resource
  91. Fine Character Scale
  92. Dungeon Crawling Speed, explained
  93. The purpose of spell scrolls
  94. Downtime Quest
  95. Fractal subsystems
  96. Unique Jewels
  97. The Silver Standard
  98. Inverted DC
  99. Playing Ignorant
  100. Being the Enemy
  101. Mysterious spells
  102. Diegetic mechanics
  103. The Good and Bad of Random
  104. Adventure Game
  105. Diagram Dungeons
  106. Your seven sources of dungeon maps
  107. How to stock dungeons
  108. Generate Veins Faster
  109. Eventually RPG
  110. Transparency of Method
  111. Mellan vättar och pumpahuven
  112. The Dungeon Map is not the Dungeon Territory
  113. Point Crawl
  114. Job XP
  115. Question-Based Design
  116. Daily logging on al-Toril
  117. In a cloud of wallpaper, bones of salience
  118. Where I am with D&D
  119. What Tasha's Cauldron should have been
  120. Orc bashing was bad all this time
  121. Drawbacks with, and alternatives to, the plotted side quest system
  122. Modules and Toolboxes
  123. Fudging Designers
  124. Drakar och Demoner
  125. Wights Are Already Scary
  126. Dungeon Outliner
  127. Mirror Story
  128. Dirham och dinarer!
  129. Houseruled Spells & Abilities
  130. My dream for the 2024 D&D edition
  131. Lockpicking house rules for D&D
  132. Lists of CR groups
  133. Crunch at the right level
  134. 2d6 in Fate and Fudge
  135. Chases and volley rounds
  136. Ranks, flight, reach, and hiding
  137. Area of Effect
  138. Treasure Jukebox
  139. Dicebot
  140. Every single strike we have advantage
  141. DM organization
  142. How I use index cards for D&D
  143. Fear and Delight
  144. Non-Lethal Force
  145. Steep XP curve
  146. Why D&D over other RPGs?
  147. Radically transparent DM-ing
  148. Why fights take a long time
  149. Farewell, West Marches?
  150. Fate's Golden Rules
  151. Say the DC
  152. Ghost Town (homebrew D&D spell)
  153. Fragile Items
  154. The Fictioneers talk about Blorb again
  155. [DM] Prep toolbox? New Tepest.
  156. The mensch↔hardass scale
  157. Autonomous Dorks
  158. The Old Verbal Components
  159. Skill systems and blorb
  160. GURPS, hate it or love it?
  161. A blorb thought
  162. Trodde du dissade BitD?
  163. 5e Fast Forage
  164. Four Different Kinds of Rules Light
  165. Fate Outcomes
  166. Lazy Evaluation in Blorb Prep
  167. Pretty Much Searchers of the Unknown, Straight Up
  168. Slow Combat
  169. Albatross Hexbook
  170. Expert / Warrior / Spellcaster XP
  171. Realism and blorb
  172. When to move forwards and when to give space
  173. The Searcher class for 5e
  174. Flanking in D&D
  175. Getting started with D&D
  176. Postfix rules, when describing action
  177. OSE, O5R, and OSR monster stats
  178. Half games
  179. War Pigs & The Mob Rules
  180. Blorb in Principia Apocrypha?
  181. Stray Thoughts on Fight Pacing
  182. A li'l FKR caveat
  183. Glossary of key phrases while DM:ing
  184. Extended Task Resolution
  185. Atomic Encounters
  186. RPG safety tools
  187. Less intricate method of purchases and acquisitions
  188. Converting to D&D
  189. Dice: Curve vs Linear
  190. Blorb Principles
  191. Climbing abilites compared
  192. My DM screen insert
  193. Edition Peace
  194. Musings on stats, post Tasha update
  195. Revising Turns
  196. Clues in TRPG mysteries
  197. Oh, Injury!
  198. Xendros
  199. Rescuing railroads
  200. New DM advice
  201. “Star Wars 012” SWd6 mod
  202. Principer för skräckregler
  203. 5e initiative cards
  204. Instant stats for D&D characters
  205. [5e DM] Strong poison for the weak!
  206. [5e] My take on one-digit monster stats
  207. Timekeeping for DMs
  208. Aiming
  209. Lower ability scores in Five Torches Deep
  210. [D&D] Looking for Stuff Outdoors
  211. Injury Threshold
  212. 5e NPC stats
  213. [D&D] Know each other
  214. [5e] School of the Hard Knocks
  215. XP for gold
  216. Finer than 5% granularity on a 20-sided die
  217. Combining multiple encounter rolls
  218. Guardian Acorn
  219. Mötesslag
  220. Wilderness
  221. Nybörjarkurs i att bråka till sent på natten
  222. Landet fortsätter brinna (om diegetiska mekaniker)
  223. Treasure
  224. Drafta relationer för kampanjstart
  225. D&D Schools of Magic: the Gathering
  226. D&D Inspiration House Rules
  227. World Building Workshop in Skövde, June 2019
  228. Item sizes for (almost) everything
  229. Ammo Recovery
  230. D&D Inventory System discussed in Excessive Detail
  231. 5e Wound Threshold
  232. Almost catching up in mixed level 5e parties
  233. The average HP to XP ratio of all pretties in the 5e SRD
  234. (D&D) Introducing late night fighting
  235. Inventory tracking without sheet
  236. Three Pillars XP, revisited
  237. Two Player XP
  238. Om att advantage inte stackar
  239. 5e Inventory sheet
  240. Seeds & Petals theory
  241. A way to salvage linear modules
  242. 5e house rule: Arrow threat
  243. The Resistance + Dramasystem mashup
  244. Fluff älskar crunch
  245. Hur spelledaren kan tänka
  246. RISS
  247. 5e Slot Grid
  248. Al-Qadim Golden Voyages weather tables as state machines
  249. 5e Inspiration with a dash of Hillfolk
  250. One Page Dungeon 2016 -- the good parts
  251. My reactions to One Page Dungeon compendium 2016
  252. 1d4 hours, chance of waking up turn by turn
  253. How I do Insp in D&D 5e