Idiomdrottning’s homepage

Idiomdrottning

Idiomdrottning demonstrates a new and often cleaner way to solve most systems problems. The system as a whole is likely to feel tantalizingly familiar to culture users but at the same time quite foreign.

The implementation of the formal semantics and reference implementations for various Idiomdrottning components and libraries can be found here.

To contact me, send mail to sandra.snan@idiomdrottning.org

RPG texts

  1. Things I hate in games I love
  2. All roleplaying games have aspects
  3. The Chasm Width Problem
  4. Consequence thresholds in Silhouette and in Fate
  5. RPG gazetteers, I belatedly forgive them
  6. Hooks are great
  7. Isomorphic hangup
  8. Underclock thoughts
  9. D&D upgrademania
  10. Secret-keeping is the DM's most important job
  11. Huge hexes FTW
  12. Mixing Rules Cyclopedia D&D with GURPS
  13. Influence rolls
  14. The exquisite quality of blorbiness
  15. The Skill Fix!
  16. Fast-Talk skills
  17. The misguided idea to do math to numbers rolled on dice
  18. Daywalking Burdock's Valley
  19. Old Inventory
  20. Advance prime requisite bonuses?
  21. WotC vs Witches
  22. Oh, how I'm älting hexes and squares
  23. One adventure per level is a bad framework
  24. A problem player?
  25. d12
  26. RC Character Options
  27. To RC from 5e
  28. Re: Returning to Rappan Athuk
  29. “My Precious Encounter” — Boss Fights vs Trash Mobs
  30. Trying to rephrase Cthulhu Dark in a way I can remember
  31. Capability-based characters
  32. Fungocalypse
  33. No rolling behind a screen
  34. The Quest Queue
  35. GM-less roleplaying games
  36. New characters are level one
  37. The self-balancing mathematics of D&D
  38. Blending the Seams
  39. Hexcrawling the dungeon
  40. Arden Vul review and experiences
  41. Why I wanna try a rules-light game
  42. Prose vs Game
  43. Thank you, Wizardry
  44. Rules-light, prep-heavy
  45. D&D at the drop of a hat
  46. Dragons of Stormwreck Isle
  47. Describing rooms
  48. Limiting improvisation
  49. Role-playing tips
  50. Realtime D&D exploration
  51. Metagaming, part one—D&D
  52. Blorbprinciperna och badhustjuven
  53. Nitfol vs Blorb
  54. Scripted rooms in D&D
  55. Antiblorb
  56. Character-tailored play
  57. Re: Bullet Points vs Prose
  58. Slot diegetics
  59. Wither proficiency dice?
  60. Fortune at the End
  61. Retcon-style mechanics
  62. The “Tens-Complement” system
  63. Monster Trivia
  64. Why the old-school style works well for 5e
  65. Attack value
  66. Reverse swarm
  67. 1e monsters in 5e, take three
  68. Talislanta: The Savage Land's monster challenge ratings
  69. Moving the MacGuffin
  70. Fun in games
  71. Starforged initial impressions
  72. 5.1 D&D doomsday averted
  73. D&D's Trope Overlay
  74. Skill checks
  75. Fail Forward is bad for gaming
  76. Deadly Encounters vs Deadly Dungeons
  77. Why monsters have HP
  78. Dungeon room history, done right
  79. Bonus-action potion quaffing
  80. Momentum attacks
  81. One D&D (first survey)
  82. I put horses heads in people's beds
  83. Railroading, fudging, and cheating
  84. Swashbuckling Initiative
  85. Shoes: the unknown resource
  86. Fine Character Scale
  87. Dungeon Crawling Speed, explained
  88. The purpose of spell scrolls
  89. Downtime Quest
  90. Fractal subsystems
  91. Unique Jewels
  92. The Silver Standard
  93. Inverted DC
  94. Playing Ignorant
  95. Being the Enemy
  96. Mysterious spells
  97. Diegetic mechanics
  98. The Good and Bad of Random
  99. Adventure Game
  100. Diagram Dungeons
  101. Your seven sources of dungeon maps
  102. How to stock dungeons
  103. Generate Veins Faster
  104. Eventually RPG
  105. Transparency of Method
  106. Mellan vättar och pumpahuven
  107. The Dungeon Map is not the Dungeon Territory
  108. Point Crawl
  109. Job XP
  110. Question-Based Design
  111. Daily logging on al-Toril
  112. In a cloud of wallpaper, bones of salience
  113. Where I am with D&D
  114. What Tasha's Cauldron should have been
  115. Orc bashing was bad all this time
  116. Drawbacks with, and alternatives to, the plotted side quest system
  117. Modules and Toolboxes
  118. Fudging Designers
  119. Drakar och Demoner
  120. Wights Are Already Scary
  121. Dungeon Outliner
  122. Mirror Story
  123. Dirham och dinarer!
  124. Houseruled Spells & Abilities
  125. My dream for the 2024 D&D edition
  126. Lockpicking house rules for D&D
  127. Lists of CR groups
  128. Crunch at the right level
  129. 2d6 in Fate and Fudge
  130. Chases and volley rounds
  131. Ranks, flight, reach, and hiding
  132. Area of Effect
  133. Treasure Jukebox
  134. Dicebot
  135. Every single strike we have advantage
  136. DM organization
  137. How I use index cards for D&D
  138. Fear and Delight
  139. Non-Lethal Force
  140. Steep XP curve
  141. Why D&D over other RPGs?
  142. Radically transparent DM-ing
  143. Why fights take a long time
  144. Farewell, West Marches?
  145. Fate's Golden Rules
  146. Say the DC
  147. Ghost Town (homebrew D&D spell)
  148. Fragile Items
  149. The Fictioneers talk about Blorb again
  150. [DM] Prep toolbox? New Tepest.
  151. The mensch↔hardass scale
  152. Autonomous Dorks
  153. The Old Verbal Components
  154. Skill systems and blorb
  155. GURPS, hate it or love it?
  156. A blorb thought
  157. Trodde du dissade BitD?
  158. 5e Fast Forage
  159. Four Different Kinds of Rules Light
  160. Fate Outcomes
  161. Lazy Evaluation in Blorb Prep
  162. Pretty Much Searchers of the Unknown, Straight Up
  163. Slow Combat
  164. Albatross Hexbook
  165. Expert / Warrior / Spellcaster XP
  166. Realism and blorb
  167. When to move forwards and when to give space
  168. The Searcher class for 5e
  169. Flanking in D&D
  170. Getting started with D&D
  171. Postfix rules, when describing action
  172. OSE, O5R, and OSR monster stats
  173. Half games
  174. War Pigs & The Mob Rules
  175. Blorb in Principia Apocrypha?
  176. Stray Thoughts on Fight Pacing
  177. A li'l FKR caveat
  178. Glossary of key phrases while DM:ing
  179. Extended Task Resolution
  180. Atomic Encounters
  181. RPG safety tools
  182. Less intricate method of purchases and acquisitions
  183. Converting to D&D
  184. Dice: Curve vs Linear
  185. Blorb Principles
  186. Climbing abilites compared
  187. My DM screen insert
  188. Edition Peace
  189. Musings on stats, post Tasha update
  190. Revising Turns
  191. Clues in TRPG mysteries
  192. Oh, Injury!
  193. Xendros
  194. Rescuing railroads
  195. New DM advice
  196. “Star Wars 012” SWd6 mod
  197. Principer för skräckregler
  198. 5e initiative cards
  199. Instant stats for D&D characters
  200. [5e DM] Strong poison for the weak!
  201. [5e] My take on one-digit monster stats
  202. Timekeeping for DMs
  203. Aiming
  204. Lower ability scores in Five Torches Deep
  205. [D&D] Looking for Stuff Outdoors
  206. Injury Threshold
  207. 5e NPC stats
  208. [D&D] Know each other
  209. [5e] School of the Hard Knocks
  210. XP for gold
  211. Finer than 5% granularity on a 20-sided die
  212. Combining multiple encounter rolls
  213. Guardian Acorn
  214. Mötesslag
  215. Wilderness
  216. Nybörjarkurs i att bråka till sent på natten
  217. Landet fortsätter brinna (om diegetiska mekaniker)
  218. Treasure
  219. Drafta relationer för kampanjstart
  220. D&D Schools of Magic: the Gathering
  221. D&D Inspiration House Rules
  222. World Building Workshop in Skövde, June 2019
  223. Item sizes for (almost) everything
  224. Ammo Recovery
  225. D&D Inventory System discussed in Excessive Detail
  226. 5e Wound Threshold
  227. Almost catching up in mixed level 5e parties
  228. The average HP to XP ratio of all pretties in the 5e SRD
  229. (D&D) Introducing late night fighting
  230. Inventory tracking without sheet
  231. Three Pillars XP, revisited
  232. Two Player XP
  233. Om att advantage inte stackar
  234. 5e Inventory sheet
  235. Seeds & Petals theory
  236. A way to salvage linear modules
  237. 5e house rule: Arrow threat
  238. The Resistance + Dramasystem mashup
  239. Fluff älskar crunch
  240. Hur spelledaren kan tänka
  241. RISS
  242. 5e Slot Grid
  243. Al-Qadim Golden Voyages weather tables as state machines
  244. 5e Inspiration with a dash of Hillfolk
  245. One Page Dungeon 2016 -- the good parts
  246. My reactions to One Page Dungeon compendium 2016
  247. 1d4 hours, chance of waking up turn by turn
  248. How I do Insp in D&D 5e