Idiomdrottning’s homepage

Idiomdrottning

Idiomdrottning demonstrates a new and often cleaner way to solve most systems problems. The system as a whole is likely to feel tantalizingly familiar to culture users but at the same time quite foreign.

The implementation of the formal semantics and reference implementations for various Idiomdrottning components and libraries can be found here.

To contact me, send mail to sandra.snan@idiomdrottning.org

RPG texts

  1. Too few characters
  2. Things I hate in games I love
  3. All roleplaying games have aspects
  4. The Chasm Width Problem
  5. Consequence thresholds in Silhouette and in Fate
  6. RPG gazetteers, I belatedly forgive them
  7. Hooks are great
  8. Isomorphic hangup
  9. Underclock thoughts
  10. D&D upgrademania
  11. Secret-keeping is the DM's most important job
  12. Huge hexes FTW
  13. Mixing Rules Cyclopedia D&D with GURPS
  14. Influence rolls
  15. The exquisite quality of blorbiness
  16. The Skill Fix!
  17. Fast-Talk skills
  18. The misguided idea to do math to numbers rolled on dice
  19. Daywalking Burdock's Valley
  20. Old Inventory
  21. Advance prime requisite bonuses?
  22. WotC vs Witches
  23. Oh, how I'm älting hexes and squares
  24. One adventure per level is a bad framework
  25. A problem player?
  26. d12
  27. RC Character Options
  28. To RC from 5e
  29. Re: Returning to Rappan Athuk
  30. “My Precious Encounter” — Boss Fights vs Trash Mobs
  31. Trying to rephrase Cthulhu Dark in a way I can remember
  32. Capability-based characters
  33. Fungocalypse
  34. No rolling behind a screen
  35. The Quest Queue
  36. GM-less roleplaying games
  37. New characters are level one
  38. The self-balancing mathematics of D&D
  39. Blending the Seams
  40. Hexcrawling the dungeon
  41. Arden Vul review and experiences
  42. Why I wanna try a rules-light game
  43. Prose vs Game
  44. Thank you, Wizardry
  45. Rules-light, prep-heavy
  46. D&D at the drop of a hat
  47. Dragons of Stormwreck Isle
  48. Describing rooms
  49. Limiting improvisation
  50. Role-playing tips
  51. Realtime D&D exploration
  52. Metagaming, part one—D&D
  53. Blorbprinciperna och badhustjuven
  54. Nitfol vs Blorb
  55. Scripted rooms in D&D
  56. Antiblorb
  57. Character-tailored play
  58. Re: Bullet Points vs Prose
  59. Slot diegetics
  60. Wither proficiency dice?
  61. Fortune at the End
  62. Retcon-style mechanics
  63. The “Tens-Complement” system
  64. Monster Trivia
  65. Why the old-school style works well for 5e
  66. Attack value
  67. Reverse swarm
  68. 1e monsters in 5e, take three
  69. Talislanta: The Savage Land's monster challenge ratings
  70. Moving the MacGuffin
  71. Fun in games
  72. Starforged initial impressions
  73. 5.1 D&D doomsday averted
  74. D&D's Trope Overlay
  75. Skill checks
  76. Fail Forward is bad for gaming
  77. Deadly Encounters vs Deadly Dungeons
  78. Why monsters have HP
  79. Dungeon room history, done right
  80. Bonus-action potion quaffing
  81. Momentum attacks
  82. One D&D (first survey)
  83. I put horses heads in people's beds
  84. Railroading, fudging, and cheating
  85. Swashbuckling Initiative
  86. Shoes: the unknown resource
  87. Fine Character Scale
  88. Dungeon Crawling Speed, explained
  89. The purpose of spell scrolls
  90. Downtime Quest
  91. Fractal subsystems
  92. Unique Jewels
  93. The Silver Standard
  94. Inverted DC
  95. Playing Ignorant
  96. Being the Enemy
  97. Mysterious spells
  98. Diegetic mechanics
  99. The Good and Bad of Random
  100. Adventure Game
  101. Diagram Dungeons
  102. Your seven sources of dungeon maps
  103. How to stock dungeons
  104. Generate Veins Faster
  105. Eventually RPG
  106. Transparency of Method
  107. Mellan vättar och pumpahuven
  108. The Dungeon Map is not the Dungeon Territory
  109. Point Crawl
  110. Job XP
  111. Question-Based Design
  112. Daily logging on al-Toril
  113. In a cloud of wallpaper, bones of salience
  114. Where I am with D&D
  115. What Tasha's Cauldron should have been
  116. Orc bashing was bad all this time
  117. Drawbacks with, and alternatives to, the plotted side quest system
  118. Modules and Toolboxes
  119. Fudging Designers
  120. Drakar och Demoner
  121. Wights Are Already Scary
  122. Dungeon Outliner
  123. Mirror Story
  124. Dirham och dinarer!
  125. Houseruled Spells & Abilities
  126. My dream for the 2024 D&D edition
  127. Lockpicking house rules for D&D
  128. Lists of CR groups
  129. Crunch at the right level
  130. 2d6 in Fate and Fudge
  131. Chases and volley rounds
  132. Ranks, flight, reach, and hiding
  133. Area of Effect
  134. Treasure Jukebox
  135. Dicebot
  136. Every single strike we have advantage
  137. DM organization
  138. How I use index cards for D&D
  139. Fear and Delight
  140. Non-Lethal Force
  141. Steep XP curve
  142. Why D&D over other RPGs?
  143. Radically transparent DM-ing
  144. Why fights take a long time
  145. Farewell, West Marches?
  146. Fate's Golden Rules
  147. Say the DC
  148. Ghost Town (homebrew D&D spell)
  149. Fragile Items
  150. The Fictioneers talk about Blorb again
  151. [DM] Prep toolbox? New Tepest.
  152. The mensch↔hardass scale
  153. Autonomous Dorks
  154. The Old Verbal Components
  155. Skill systems and blorb
  156. GURPS, hate it or love it?
  157. A blorb thought
  158. Trodde du dissade BitD?
  159. 5e Fast Forage
  160. Four Different Kinds of Rules Light
  161. Fate Outcomes
  162. Lazy Evaluation in Blorb Prep
  163. Pretty Much Searchers of the Unknown, Straight Up
  164. Slow Combat
  165. Albatross Hexbook
  166. Expert / Warrior / Spellcaster XP
  167. Realism and blorb
  168. When to move forwards and when to give space
  169. The Searcher class for 5e
  170. Flanking in D&D
  171. Getting started with D&D
  172. Postfix rules, when describing action
  173. OSE, O5R, and OSR monster stats
  174. Half games
  175. War Pigs & The Mob Rules
  176. Blorb in Principia Apocrypha?
  177. Stray Thoughts on Fight Pacing
  178. A li'l FKR caveat
  179. Glossary of key phrases while DM:ing
  180. Extended Task Resolution
  181. Atomic Encounters
  182. RPG safety tools
  183. Less intricate method of purchases and acquisitions
  184. Converting to D&D
  185. Dice: Curve vs Linear
  186. Blorb Principles
  187. Climbing abilites compared
  188. My DM screen insert
  189. Edition Peace
  190. Musings on stats, post Tasha update
  191. Revising Turns
  192. Clues in TRPG mysteries
  193. Oh, Injury!
  194. Xendros
  195. Rescuing railroads
  196. New DM advice
  197. “Star Wars 012” SWd6 mod
  198. Principer för skräckregler
  199. 5e initiative cards
  200. Instant stats for D&D characters
  201. [5e DM] Strong poison for the weak!
  202. [5e] My take on one-digit monster stats
  203. Timekeeping for DMs
  204. Aiming
  205. Lower ability scores in Five Torches Deep
  206. [D&D] Looking for Stuff Outdoors
  207. Injury Threshold
  208. 5e NPC stats
  209. [D&D] Know each other
  210. [5e] School of the Hard Knocks
  211. XP for gold
  212. Finer than 5% granularity on a 20-sided die
  213. Combining multiple encounter rolls
  214. Guardian Acorn
  215. Mötesslag
  216. Wilderness
  217. Nybörjarkurs i att bråka till sent på natten
  218. Landet fortsätter brinna (om diegetiska mekaniker)
  219. Treasure
  220. Drafta relationer för kampanjstart
  221. D&D Schools of Magic: the Gathering
  222. D&D Inspiration House Rules
  223. World Building Workshop in Skövde, June 2019
  224. Item sizes for (almost) everything
  225. Ammo Recovery
  226. D&D Inventory System discussed in Excessive Detail
  227. 5e Wound Threshold
  228. Almost catching up in mixed level 5e parties
  229. The average HP to XP ratio of all pretties in the 5e SRD
  230. (D&D) Introducing late night fighting
  231. Inventory tracking without sheet
  232. Three Pillars XP, revisited
  233. Two Player XP
  234. Om att advantage inte stackar
  235. 5e Inventory sheet
  236. Seeds & Petals theory
  237. A way to salvage linear modules
  238. 5e house rule: Arrow threat
  239. The Resistance + Dramasystem mashup
  240. Fluff älskar crunch
  241. Hur spelledaren kan tänka
  242. RISS
  243. 5e Slot Grid
  244. Al-Qadim Golden Voyages weather tables as state machines
  245. 5e Inspiration with a dash of Hillfolk
  246. One Page Dungeon 2016 -- the good parts
  247. My reactions to One Page Dungeon compendium 2016
  248. 1d4 hours, chance of waking up turn by turn
  249. How I do Insp in D&D 5e